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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Problem - HD Textures vs. RAM
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Problem - HD Textures vs. RAM
08-19-2015, 03:35 AM (This post was last modified: 08-19-2015, 03:35 AM by mbc07.)
#11
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(08-18-2015, 09:26 PM)BrunoNabas Wrote: I will buy more RAM.. Its the way...
LOL no!
You can compile Dolphin by yourself, it's not hard, you just need to download the source code and Visual Studio 2013. Then, change the line I linked and compile (there's build instructions available in GitHub repository) => done, no memory cap...


(08-18-2015, 09:54 PM)barat Wrote: Does hardcoding 50% is best way? Maybe just a formula that will only allocate max_mem as MemPhysical - 2GB if MemPhysical > 4GB? For anything 4GB or less just leave 50%.
IMO 2GB may be safe limit to leave untouched Smile
Well, you can submit a new PR with this new calculation, it may be merged back into official builds if all active devs agree...
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08-19-2015, 04:40 AM (This post was last modified: 08-19-2015, 05:45 AM by barat.)
#12
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(08-19-2015, 03:35 AM)Jhonn Wrote: Well, you can submit a new PR with this new calculation, it may be merged back into official builds if all active devs agree...

Actually I'll try Smile This will be my first commit in C++ ever... but after that I today managed to write Elasticsearch match script in groovy than this shouldn't be harder Big Grin
Too bad that IntelliJ PhpStorm doesn't allow to install C++ plugin, and full IntelliJ stack for me is overkill Sad


EDIT:
Done Smile We will see if it will be merged Smile
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08-19-2015, 04:58 AM
#13
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(08-19-2015, 03:35 AM)Jhonn Wrote: [quote='BrunoNabas' pid='382688' dateline='1439897199']
I will buy more RAM.. Its the way...
LOL no!
You can compile Dolphin by yourself, it's not hard, you just need to download the source code and Visual Studio 2013. Then, change the line I linked and compile (there's build instructions available in GitHub repository) => done, no memory cap...


Thx again! I will try it now.. Smile
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08-19-2015, 05:58 AM
#14
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(08-18-2015, 12:01 PM)Jhonn Wrote: Currently there's no way to go beyond 50% of total RAM in official builds, so, the guy from the video either compiled a modified version of Dolphin with no caps by himself or actually has more than 8GB of RAM installed in his system. You can check that in the source code, the limit is hardcoded at line 143 in Source/Core/VideoCommon/HiresTextures.cpp, both in master and stable branch...

I tried to use VS 2013 but could not install on my Windows 7 x64. Would you have some compilation tutorial? Im lost..
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08-19-2015, 06:36 AM (This post was last modified: 08-19-2015, 06:36 AM by ExtremeDude2.)
#15
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You need to install it in order to compile dolphin.
Check out my videos (dead)
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08-19-2015, 07:47 AM
#16
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(08-19-2015, 06:36 AM)ExtremeDude2 Wrote: You need to install it in order to compile dolphin.

thx.. but, where do I begin?
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08-19-2015, 07:48 AM
#17
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(08-19-2015, 07:47 AM)BrunoNabas Wrote:
(08-19-2015, 06:36 AM)ExtremeDude2 Wrote: You need to install it in order to compile dolphin.

thx.. but, where do I begin?

By telling us why it didn't install.
Check out my videos (dead)
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08-19-2015, 08:03 AM
#18
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(08-19-2015, 07:48 AM)ExtremeDude2 Wrote:
(08-19-2015, 07:47 AM)BrunoNabas Wrote:
(08-19-2015, 06:36 AM)ExtremeDude2 Wrote: You need to install it in order to compile dolphin.

thx.. but, where do I begin?

By telling us why it didn't install.

Check my attachment


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08-19-2015, 08:19 AM
#19
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Are you sure you have the correct version of visual studio?
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08-19-2015, 08:36 AM (This post was last modified: 08-19-2015, 12:16 PM by BrunoNabas.)
#20
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(08-19-2015, 08:19 AM)ExtremeDude2 Wrote: Are you sure you have the correct version of visual studio?

I had to update my 7 to SP1...
Can u help me build this version 70% memory ram for custon textures??
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