MqBuffon Wrote:Then i tried with the real wiimote, and now the problem with it is that the screen "dont detect it" in Super Mario Galaxy (when at the start you have to point at the screen to choose a game file, no matter where i point it, nothing happens).
You need a sensor bar to clear those menus with a wiimote. There's one on the recommended accessories page - https://wiki.dolphin-emu.org/index.php?title=Recommended_Accessories
MqBuffon Wrote:Hi guys, i'm asking for some help. You see, by default, my Dolphin cames half-configurated (some button-setting fields empty), and when i try to configure them (clicking a button field to fill it with a keyboard key), it only makes me write at the "device" field. This don't happens with emulated GC controller.
MqBuffon's Profile Wrote:Operating System: OSX 10.9 x64
Processor/CPU: 2.4 GHz Intel Core 2 Duo
Video Card/GPU: NVIDIA GeForce 320M 256 MB
Memory/RAM: 4 GB 1067 MHz DDR3
Dolphin Revision Currently Using: 4.0
*raises the pauldachz signal*
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
