Hi everyone,
I have been happily using Dolphin on Windows and Linux for a while now, and decided to give it a go on my new Android device (Lenovo Tab 11 Pro 2021 XiaoXin).
Games run well on it, but I was missing good old Wiimote controller support. Sadly enough, while my Bluetooth controller worked (an NVidia Shield controller), the original Wiimote did not work.
The issues with Android and Bluetooth has been noted elsewhere, and also seemed to affect this Android device. Installing the Wiimote App from Google store did not fix the issue, neither did other suggestions.
Eventually I went ahead and bought the DolphinBar, which has an integrated Bluethooth controller.
The AndroidBar connects to the Tab 11, the Wiimote(s) connect with the AndroidBar and in Dolphin I get some indication it works (e.g. in mode 1 the d-pad seems to function). But that is all... In mode 4 nothing seems to work at all. And yes, I tried a lot of different things;
1. Installed a previous build (3 months old)
2. Re-installed Dolphin
3. Wiped data, wiped cache
4. Tried different Wiimotes
5. Tried DolphinBar on PC
6. Rechecked "continuous scanning"
7. Disabled Gamecube controller
8. Tested few games for different responses
Eventually I went back in the builds further than I liked and randomly downloaded version 5.0.12779.
And it works. Flawlessy. The Wiimote is recognised in the game, the rumble works, the whole Wiimote works!
This means that somewhere between the current build offered on Google Store, and the older build I went with, there has been a change which has negatively impacted (at least on my device) the way the Wiimote and Dolphinbar communicate with the Dolphin software (or something like that?)
I am not a coder, nor an expert. But I really hope some devs might look at my message and consider this useful (and maybe fix this in future builds).
I am happy to provide more info, but at least I hope this helps somewhat.
I have been happily using Dolphin on Windows and Linux for a while now, and decided to give it a go on my new Android device (Lenovo Tab 11 Pro 2021 XiaoXin).
Games run well on it, but I was missing good old Wiimote controller support. Sadly enough, while my Bluetooth controller worked (an NVidia Shield controller), the original Wiimote did not work.
The issues with Android and Bluetooth has been noted elsewhere, and also seemed to affect this Android device. Installing the Wiimote App from Google store did not fix the issue, neither did other suggestions.
Eventually I went ahead and bought the DolphinBar, which has an integrated Bluethooth controller.
The AndroidBar connects to the Tab 11, the Wiimote(s) connect with the AndroidBar and in Dolphin I get some indication it works (e.g. in mode 1 the d-pad seems to function). But that is all... In mode 4 nothing seems to work at all. And yes, I tried a lot of different things;
1. Installed a previous build (3 months old)
2. Re-installed Dolphin
3. Wiped data, wiped cache
4. Tried different Wiimotes
5. Tried DolphinBar on PC
6. Rechecked "continuous scanning"
7. Disabled Gamecube controller
8. Tested few games for different responses
Eventually I went back in the builds further than I liked and randomly downloaded version 5.0.12779.
And it works. Flawlessy. The Wiimote is recognised in the game, the rumble works, the whole Wiimote works!
This means that somewhere between the current build offered on Google Store, and the older build I went with, there has been a change which has negatively impacted (at least on my device) the way the Wiimote and Dolphinbar communicate with the Dolphin software (or something like that?)
I am not a coder, nor an expert. But I really hope some devs might look at my message and consider this useful (and maybe fix this in future builds).
I am happy to provide more info, but at least I hope this helps somewhat.