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PrintCalls and PrintCallers
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PrintCalls and PrintCallers
10-22-2014, 05:24 AM
#1
OninO
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Hi guys,

I've recently started poking around in the Dolphin Debug build, as well as looking at the source. Specifically I'm trying to see if I can use Dolphin to generate a Call Graph for a game. I found the functions mentioned in the subject line, but I can't find them actually being called anywhere in the source (admittedly I'm not too familiar with C++ syntax with a only a passing knowledge of C).

They appear to work when logging is set to "Info", but playing around with Dolphin itself (generating symbol maps, loading etc.) showed no apparent logging of the call relationships occuring. Does anyone have any insight into these functions?

Kind regards,
OninO
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Messages In This Thread
PrintCalls and PrintCallers - OninO - 10-22-2014, 05:24 AM
RE: PrintCalls and PrintCallers - skid - 10-22-2014, 10:17 AM
RE: PrintCalls and PrintCallers - OninO - 10-22-2014, 10:50 AM
RE: PrintCalls and PrintCallers - skid - 10-22-2014, 12:06 PM
RE: PrintCalls and PrintCallers - OninO - 10-22-2014, 02:01 PM

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