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Prince of Persia The Forgotten Sands PAL Wii not work help
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Prince of Persia The Forgotten Sands PAL Wii not work help
05-18-2010, 10:29 PM
#1
RoniWorlds
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hello i have a problem the game stops when charging, flashes all the time loading, and so all the time. if someone fired it on emulator? I have versions of the Dolphin SVN r5456. sorry for my english is just learning.

[Image: yjf9v.jpg]
05-18-2010, 10:31 PM
#2
Emulatong Offline
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NTSC not working as well? Sad
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05-18-2010, 10:40 PM
#3
RoniWorlds
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(05-18-2010, 10:31 PM)Emulatong Wrote: NTSC not working as well? Sad

NTSC version also does not work the same.
05-19-2010, 12:01 AM (This post was last modified: 05-19-2010, 12:02 AM by ハセヲ.)
#4
ハセヲ Offline
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NTSC version works for me, loading screen and such but then i'm getting "unknown device /dev/mload" error during loading sign in the bottom of screen.

5456 build from romario
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05-19-2010, 12:18 AM
#5
nosound97 Offline
Cheetahmen on the N64 D:
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Same here, nothing to fix it Undecided
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05-19-2010, 12:49 AM
#6
cruserx Offline
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i get the same mload error
Quad 9550
8GB RAM
nVidia 9600 GT
win7 64bit
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05-19-2010, 03:11 AM (This post was last modified: 05-19-2010, 03:11 AM by keokijem.)
#7
keokijem Offline
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Disabling Panic Handlers got rid of the error message for me, but im also stuck on the main loading screen....

Using v2.0 Dolphin
Operating system:Windows 2.6.1.7600 (64Bits)
CPU type:Intel® Core™2 Duo CPU E4600 @ 2.40GHz
CPU Speed (GHz):2.42
System memory (GB):4.00
Graphics card model:ATI Radeon HD 3800 Series
Graphics card driver:atiumdag.dll
Desktop resolution:1920x1080
Hard disk size (GB):465.759
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05-19-2010, 11:29 AM (This post was last modified: 05-19-2010, 11:33 AM by spellforce.)
#8
spellforce Offline
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Don't know what is mload and don't know what does it do ,so just comment out to ignore the mload thing.I know this is bad ,but atleast the game can start...I guess...

WII_IPC_HLE.cpp

/*if (DeviceName.find("/dev/") != std:Confusedtring::npos)
{
ERROR_LOG(WII_IPC_FILEIO, "Unknown device: %s", DeviceName.c_str());
PanicAlert("Unknown device: %s\n\nMaybe you can continue to play or maybe the game will freeze.", DeviceName.c_str());

pDevice = AccessDeviceByID(GetDeviceIDByName(std:Confusedtring("_Unknown_Device_")));
CmdSuccess = pDevice->Open(_Address, Mode);
}
else*/

http://www.mediafire.com/?knj2zjemzk5 5192 win32 for pop
http://www.mediafire.com/?kcgkzktgt2a 5192 x64 for pop

anyway you can compile with the rev you want ,so I just select the one I like the most..

***try at your own risk***
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05-19-2010, 01:17 PM
#9
nosound97 Offline
Cheetahmen on the N64 D:
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Yea, it works now, thanks Big Grin Graphics are a bit blocky in this game, probably Dolphin's fault Undecided
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05-19-2010, 07:46 PM (This post was last modified: 05-19-2010, 07:54 PM by spellforce.)
#10
spellforce Offline
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(05-19-2010, 01:17 PM)nosound97 Wrote: Yea, it works now, thanks Big Grin Graphics are a bit blocky in this game, probably Dolphin's fault Undecided

blocky like this
[Image: prince2v.jpg]

or

[Image: prince1.jpg]


1080p quite bad but still ok I guess

http://img37.imageshack.us/img37/2212/prince4v.jpg
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