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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Prevent games from going over FPS limit?
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Prevent games from going over FPS limit?
07-11-2014, 03:40 AM
#1
bomblord Offline
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I've been playing rune factory tides of destiny on dolphin recently and I noticed some what you would call stuttering.

I figured the fps was dropping for one reason or another but it seemed to happen regardless of settings. In fact it almost seemed worse at lower settings. I decided to turn on the FPS monitor within dolphin and found the stuttering was happening whenever the game exceeded 30fps (for those unaware FPS not divisible by 60 can cause duplicate frames).

You see RFTD is capped at 30fps but occasionally jumps to 31/32 fps for unknown reasons which causes duplicate frames and that slight stutter. So I'm asking if you know of any way to prevent the game from exceeding 30fps I already tried engaging vsync and it didn't help.

Any advice you can give would be greatly appreciated thanks.
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07-11-2014, 04:57 AM
#2
AnyOldName3 Offline
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If the framelimiter is set to Auto, then it should work in pretty much the same way as a real console's, so it should be fine.
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07-11-2014, 09:31 AM
#3
bomblord Offline
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(07-11-2014, 04:57 AM)AnyOldName3 Wrote: If the framelimiter is set to Auto, then it should work in pretty much the same way as a real console's, so it should be fine.

It is set to auto but it exceeds 30fps randomly.
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07-12-2014, 10:07 AM
#4
JMC47 Offline
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It's probably shader-cache stuff where the game loses frames for a few frames, and then because it's the video thread, it goes over the framelimit in order to catch back up.
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07-13-2014, 02:26 AM
#5
bomblord Offline
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(07-12-2014, 10:07 AM)JMC47 Wrote: It's probably shader-cache stuff where the game loses frames for a few frames, and then because it's the video thread, it goes over the framelimit in order to catch back up.
Anyway to prevent it?
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