Hi there. I just started a new gameplay of Metroid Prime 3: Corruption. I'm using Dolphin 5.0-11824. I'm playing in 1080p, with HD Textures, and Ubershaders enabled, to avoid stuttering. Traying a few versions of the emulator, I discovered that Asynchronous Ubershaders completely corrects stuttering, but only without HD Textures. If I use HD Textures, the stuttering still occurs, although not as bad as without Ubershaders, this is for Metroid Prime 1, 2, and 3. So, in Metroid Prime 1, I tried Prefetching the textures to RAM, and stuttering completely dissappears. But, in Metroid Prime 3, If I prefetch the textures, the emulator works for about a minute of two, and then it freezes, and then crashes. One thing that I observed, is that the Metroid Prime 3 textures are 9.25 gigabytes, the triple of Metroid Prime 3. So, the question would be, is there any way to prevent Dolphin of crashing prefetching the textures?
OS: Windows 10 64 bit
Processor: Intel Core I7 8700
RAM: 32 GB Kingston Dual Channel
Video: ATI Radeon RX 580 8GB VRAM
Motherboard: Gigabyte Z370M
Processor: Intel Core I7 8700
RAM: 32 GB Kingston Dual Channel
Video: ATI Radeon RX 580 8GB VRAM
Motherboard: Gigabyte Z370M