(07-20-2009, 02:31 AM)MenaceInc Wrote:(07-20-2009, 02:24 AM)BlinkHawk Wrote: I think what he means is: instead of doing it 'Just in Time', the emulator takes the original file, does the conversions and saves as new type of file which has already been processed. Afterwards, the user can take that file and play from there on. Like compressing, just that the Iso is transformed. This saves a lot of processing while running the iso.
Unforunately this is impossible as there is run time code which you don't know what the results of which would be at run-time.
It's the same as why you can't "translate" NES, SNES, Megadrive, GBA, PSone, PS2 games, etc,etc
I understand you can't, i was simply asking the reason why, but i think i understand so nvm
