I was just thinking about how dolphin is so cpu intensive because it has to translate the files real time and then display them rather than just displaying them, however, couldnt you then simply pre translate the files? I know this isnt possible or it would be how it works but why? is it because dolphin translates the output rather than the game itself?
Pre translating files
|
07-19-2009, 01:39 AM
how would you go about pretranslating the files. Would you wait before the game starts. It's impossible
07-19-2009, 03:14 AM
07-19-2009, 03:22 AM
That's what both JIT do, unless you want to reprogram the whole games for pc...
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 07-19-2009, 03:34 AM
Thats what im saying and i know its not gonna happen, what im asking is why
07-19-2009, 01:34 PM
the jit does it on the fly. Unless you know every action and do it before the game starts, recompiling it to an .exe won't help. The jit lets it simulate a real wii.
I think what he means is: instead of doing it 'Just in Time', the emulator takes the original file, does the conversions and saves as new type of file which has already been processed. Afterwards, the user can take that file and play from there on. Like compressing, just that the Iso is transformed. This saves a lot of processing while running the iso.
07-20-2009, 02:31 AM
(07-20-2009, 02:24 AM)BlinkHawk Wrote: I think what he means is: instead of doing it 'Just in Time', the emulator takes the original file, does the conversions and saves as new type of file which has already been processed. Afterwards, the user can take that file and play from there on. Like compressing, just that the Iso is transformed. This saves a lot of processing while running the iso. Unforunately this is impossible as there is run time code which you don't know what the results of which would be at run-time. It's the same as why you can't "translate" NES, SNES, Megadrive, GBA, PSone, PS2 games, etc,etc 07-20-2009, 02:34 AM
(07-20-2009, 02:31 AM)MenaceInc Wrote:(07-20-2009, 02:24 AM)BlinkHawk Wrote: I think what he means is: instead of doing it 'Just in Time', the emulator takes the original file, does the conversions and saves as new type of file which has already been processed. Afterwards, the user can take that file and play from there on. Like compressing, just that the Iso is transformed. This saves a lot of processing while running the iso. I understand you can't, i was simply asking the reason why, but i think i understand so nvm |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)