I was thinking, much of the speed from Dolphin is taken from recompiling while running the game. Right? Maybe a pre-recompiler could be set up so you run the game through it once and then you have a new file with the game made for pure x86, therefore, it can run as fast as your CPU really is. I know this method is used with TI-Boy because the TI calculators are not powerful enough to recompile the code by itself so it is first run on a PC and then you got Pokemon in class.
PS. I'm not talking about a Dolphin compressed file, I'm talking about a file that actually change the code of the game, but same basic idea as it would make a new file.
PS. I'm not talking about a Dolphin compressed file, I'm talking about a file that actually change the code of the game, but same basic idea as it would make a new file.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3