(01-02-2016, 03:02 AM)kirbypuff Wrote: - Sometimes the precompiled Windows builds aren't synced with the changes/PRs shown in the changelog (this happened before). This means the previous commit (or the one before it) fixed the issue.
Those two commits shouldn't fix any performance regressions either. Also, when has builds desyncing happened before? I've seen builds being missing for certain operating systems sometimes, but that would be very obvious to notice on the download page.
(01-02-2016, 03:02 AM)kirbypuff Wrote: - A change/bugfix in the compiler options and/or build script of the PC that spits out the automated Windows-x64 builds. Something was wrong that affected performance (on certain CPUs), but got spotted and fixed in the meantime.
I doubt it. It sounds less impossible than your other suggestions, though.
(01-02-2016, 03:02 AM)kirbypuff Wrote: Even the contents of the Windows package changes from time to time. Sometimes extra junk is bundled with the Win-x64 builds, like the VC2013 .DLLs (despite Dolphin using VC2015u1) and .qt config files in the WxWidgets builds.
Okay, but extra junk doesn't affect the performance. The exception is if that extra junk is old game INIs that enable unnecessary options, but I know we haven't had any of those in the Windows builds for a few months, and they certainly wouldn't be added by 4.0-8390.
