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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Post Processing Shader
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Post Processing Shader
08-28-2009, 04:40 AM
#11
THELUKESTIR Offline
Above and Beyond
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Posts: 958
Threads: 16
Joined: Jul 2009
they are in the builds... just click the drop down arrow
http://omnithon.com/
Rig:
Phenom ii 955 3.2Ghz
4GB RAM
ASUS GTX 560
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08-28-2009, 04:56 AM
#12
cmccmc
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i told him that before but he doesn't pay any attention to anything
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08-28-2009, 01:54 PM (This post was last modified: 08-28-2009, 02:22 PM by Samus.)
#13
Samus Offline
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Posts: 21
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Joined: Aug 2009
No there is nothing when I drop down the menu says off and it was the only selectable option...... untiiiiiiiiiiiiiiil I figured it out by myself... I just created a folder named shaders copy pasted the script from the bloom shader onto a text file and voila! I get nice bloom effect in Windwaker its so nice! I'll post some screenshots when Im out of this damn storm before getting the third pearl
    [/i]Undecided here it is with the boom effect... theres a little ghosting effect but its not noticeble In movement. I find Zelda is a bright new colorbook story now loool. My settings are 1920X1080 widescreen res, 2XAA, 8XAF, VSYNC enabled, trilinear filtering enabled, High res textures ticked. I get 30 fps 80% of the time and big scenes with alot of action I get around 20 fps. I must say the devs are doing an exellent job in emulating the impossible. Im happy since my gamecube died this emulator replaced it and its even a better experience.
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