(05-30-2014, 09:12 AM)galop1n Wrote:Yeah, some love it or some hate it, but if HDR was built into the engine and actually used the games Backbuffer to produce dynamic tone-mapping then I think it could turn into something even better in the experiment. personally I like bloom only if it's used right in moderation, HDR on the other always looks great especially when using filmic curve to the Tonnemap, way better then just applying it to the whole screen.(05-30-2014, 08:14 AM)purpasmart96 Wrote: And also Sweetfx's shaders are good starting point, instead of creating new ones from scratch we could just port over some of Sweetfx shaders, so their would be less work for the devs.
I cannot count the number of bloom dof, color adjustment and tone mapper i wrote in the past. That's a quite simple thing if you do not go to fancy and really complex ones, and even those are not so horrible if you know your job. So no, Sweet fx is not even a good starting point if the idea is to apply a post process to a final image.
Personally, i am not a big fan of SweetFx, most often it crunch the picture more than it improve it. That's a relic of the "more bloom" era…
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Post process shaders for D3D?
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05-30-2014, 10:35 AM
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Post process shaders for D3D? - purpasmart96 - 05-30-2014, 01:47 AM
RE: Post process shaders for D3D? - JMC47 - 05-30-2014, 02:04 AM
RE: Post process shaders for D3D? - galop1n - 05-30-2014, 03:08 AM
RE: Post process shaders for D3D? - purpasmart96 - 05-30-2014, 08:14 AM
RE: Post process shaders for D3D? - galop1n - 05-30-2014, 09:12 AM
RE: Post process shaders for D3D? - purpasmart96 - 05-30-2014, 10:35 AM
RE: Post process shaders for D3D? - galop1n - 05-30-2014, 07:13 PM
RE: Post process shaders for D3D? - purpasmart96 - 05-31-2014, 01:26 AM
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