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Post process shaders for D3D?
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Post process shaders for D3D?
05-30-2014, 03:08 AM
#3
galop1n Offline
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Posts: 70
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Joined: May 2014
I confirm i have no interest in that, i do not see the point.

Instead i have interest on thinking how it would be possible to hot swap some game rendering with better version to replace the bloom effect of most games that looks more like a drunk guy seeing things indouble. Or the dof of skyward sword that is done in two well identify draw calls.
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Messages In This Thread
Post process shaders for D3D? - purpasmart96 - 05-30-2014, 01:47 AM
RE: Post process shaders for D3D? - JMC47 - 05-30-2014, 02:04 AM
RE: Post process shaders for D3D? - galop1n - 05-30-2014, 03:08 AM
RE: Post process shaders for D3D? - purpasmart96 - 05-30-2014, 08:14 AM
RE: Post process shaders for D3D? - galop1n - 05-30-2014, 09:12 AM
RE: Post process shaders for D3D? - purpasmart96 - 05-30-2014, 10:35 AM
RE: Post process shaders for D3D? - galop1n - 05-30-2014, 07:13 PM
RE: Post process shaders for D3D? - purpasmart96 - 05-31-2014, 01:26 AM

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