I'll take a swing at working out when the FIFO issue was introduced this weekend, assuming no one else is already working on it.
Also, the shader-reload-issue that F-Zero suffers from - is that likely to get fixed? I assume that as the shader cache is built up it won't cause the reloads so much?
Also, the shader-reload-issue that F-Zero suffers from - is that likely to get fixed? I assume that as the shader cache is built up it won't cause the reloads so much?