One thing that may be convenient and more possible for realtime changing in Android is the CPU Clock Override setting so anyone could test variations until they found the perfect value to use overall for each game.
For example,when they hit the slowest part of a game they ever seen,it could be changed several times until no more slowdowns happen besides underclocking's framedrops or the inevitable slowdown from dropless games but with clean,possibly desyncing audio.
For example,when they hit the slowest part of a game they ever seen,it could be changed several times until no more slowdowns happen besides underclocking's framedrops or the inevitable slowdown from dropless games but with clean,possibly desyncing audio.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
