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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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Possibility of "implementing" 3D Vision for OpenGL?
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Possibility of "implementing" 3D Vision for OpenGL?
10-02-2016, 08:45 AM (This post was last modified: 10-02-2016, 09:50 AM by DJBarry004.)
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DJBarry004 Offline
Don't even bother...
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Posts: 2,456
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Joined: Sep 2013
Hmm. So, apart from that, there are no more issues that could interfere with this?

On a side note, I can´t get Dolphin to compile on VS2015 despite that I have VS2015 update 3 and the required SDK. Maybe I´m missing something?

EDIT: Ok, I read the instructions and seems I´m missing Git. Will install now.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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Messages In This Thread
Possibility of "implementing" 3D Vision for OpenGL? - DJBarry004 - 10-02-2016, 04:23 AM
RE: Possibility of "implementing" 3D Vision for OpenGL? - leolam - 10-02-2016, 05:57 AM
RE: Possibility of "implementing" 3D Vision for OpenGL? - JosJuice - 10-02-2016, 06:38 AM
RE: Possibility of "implementing" 3D Vision for OpenGL? - DJBarry004 - 10-02-2016, 08:45 AM

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