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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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Possibility of "implementing" 3D Vision for OpenGL?
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Possibility of "implementing" 3D Vision for OpenGL?
10-02-2016, 04:23 AM (This post was last modified: 10-02-2016, 04:56 AM by DJBarry004.)
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DJBarry004 Offline
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I have been studying Dolphin´s codebase for a while, and I noticed in the OpenGL´s "main.cpp" the following line:

 g_Config.backend_info.bSupports3DVision = false;

I´ve been lurking in the Internet searching for articles about this, until I found something on the GeForce forums; looks like someone was able to write a wrapper for OGL to use 3D Vision. (Of course, it´s still a work in progress).

I was wondering if you guys think there would be a way to implement this wrapper for the OGL backend, if it´s viable or not, and why. I could help (if I knew any shit about programming, that is).

Over here, the page where the wrapper can be obtained and the GeForce forum thread:

http://3dsurroundgaming.com/OGL3DVision.html

https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/
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Messages In This Thread
Possibility of "implementing" 3D Vision for OpenGL? - DJBarry004 - 10-02-2016, 04:23 AM
RE: Possibility of "implementing" 3D Vision for OpenGL? - leolam - 10-02-2016, 05:57 AM
RE: Possibility of "implementing" 3D Vision for OpenGL? - JosJuice - 10-02-2016, 06:38 AM
RE: Possibility of "implementing" 3D Vision for OpenGL? - DJBarry004 - 10-02-2016, 08:45 AM

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