I have been studying Dolphin´s codebase for a while, and I noticed in the OpenGL´s "main.cpp" the following line:
g_Config.backend_info.bSupports3DVision = false;
I´ve been lurking in the Internet searching for articles about this, until I found something on the GeForce forums; looks like someone was able to write a wrapper for OGL to use 3D Vision. (Of course, it´s still a work in progress).
I was wondering if you guys think there would be a way to implement this wrapper for the OGL backend, if it´s viable or not, and why. I could help (if I knew any shit about programming, that is).
Over here, the page where the wrapper can be obtained and the GeForce forum thread:
http://3dsurroundgaming.com/OGL3DVision.html
https://forums.geforce.com/default/topic...engl-apps/
g_Config.backend_info.bSupports3DVision = false;
I´ve been lurking in the Internet searching for articles about this, until I found something on the GeForce forums; looks like someone was able to write a wrapper for OGL to use 3D Vision. (Of course, it´s still a work in progress).
I was wondering if you guys think there would be a way to implement this wrapper for the OGL backend, if it´s viable or not, and why. I could help (if I knew any shit about programming, that is).
Over here, the page where the wrapper can be obtained and the GeForce forum thread:
http://3dsurroundgaming.com/OGL3DVision.html
https://forums.geforce.com/default/topic...engl-apps/
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