
Hi all, i have some good news reguarding Harry Potter POA for dolphin emu,
i tested it on my imac (64bit & which was more powerful than my windows 7 32bit),
and it could run dolphin 5.0 bulids.
and it runs great, has some mininmal lag, but it works greta with these settings and on open GL,
deaflut seetings out of the box, expcet maybe the texture accuray = fast, the rest are all stock.
i wonder if we can apply these settings to the andriod bulid or the .ini file for this game (GAZP69)
to get this to work in andriod 5.0 bulids,
i even tryed running this game on retroarch's dolphin core, and it runs also.
so, the game is fine, as the verfiy tab shows, also the game is in full .iso form (not converted to any formats or shrunken).
Attached below are pics of:
my dolphin settings
open gl settings
.opt settings file from the dolphin core from retroarch 1.9.0 (.pdf) as .opt won't attach.
Mac specs (geekbench, glview and info).
i ran Geekbench 5.3.1-trialmode and GLview to see what my specs were (open gl/cl).
i wanted to post a video on the game working on my imac in dolphin to show how well i runs, but i can't seem to get any audio along with the video recording.
i wonder why this game runs so good on my imac and not at all on my android phone,
could it be that it needs these exact settings or that it needs an open gl/cl of 3.3+?
my imac has metal also i think? but not sure if open cl is the same thing as open gl?
im using the same versions on my imac that im using in my andriod phone (dolphin 5.0-dv and retroarch 64 1.9.0), so these settings from these bulids on my imac
should work on andriod, theoreticlly? since they are the same?
my imac runs open gl/cl of 4.1 as glview shows.
hope these help with getting the game to run properly on android builds.
Pics:
Harry Potter and the Prisoner of Azkaban (PAL).pdf (Size: 17.85 KB / Downloads: 55)
i tested it on my imac (64bit & which was more powerful than my windows 7 32bit),
and it could run dolphin 5.0 bulids.
and it runs great, has some mininmal lag, but it works greta with these settings and on open GL,
deaflut seetings out of the box, expcet maybe the texture accuray = fast, the rest are all stock.
i wonder if we can apply these settings to the andriod bulid or the .ini file for this game (GAZP69)
to get this to work in andriod 5.0 bulids,
i even tryed running this game on retroarch's dolphin core, and it runs also.
so, the game is fine, as the verfiy tab shows, also the game is in full .iso form (not converted to any formats or shrunken).
Attached below are pics of:
my dolphin settings
open gl settings
.opt settings file from the dolphin core from retroarch 1.9.0 (.pdf) as .opt won't attach.
Mac specs (geekbench, glview and info).
i ran Geekbench 5.3.1-trialmode and GLview to see what my specs were (open gl/cl).
i wanted to post a video on the game working on my imac in dolphin to show how well i runs, but i can't seem to get any audio along with the video recording.
i wonder why this game runs so good on my imac and not at all on my android phone,
could it be that it needs these exact settings or that it needs an open gl/cl of 3.3+?
my imac has metal also i think? but not sure if open cl is the same thing as open gl?
im using the same versions on my imac that im using in my andriod phone (dolphin 5.0-dv and retroarch 64 1.9.0), so these settings from these bulids on my imac
should work on andriod, theoreticlly? since they are the same?
my imac runs open gl/cl of 4.1 as glview shows.
hope these help with getting the game to run properly on android builds.
Pics:
