I'm pretty sure this may be a very weird question, but is it possible for someone to port a Gamecube game to be playable on PC without emulation? Since most games nowadays have a PC port would someone be able to port games like Starfox: Assault, Kirby's Air Ride, Mario Kart Double Dash, Worms 3D etc. and even go as far to have multi-player support for them? And by multi-player I don't mean being able to see one another's screen via netplay, (I could never get netplay working anyways) I mean all players have their own screen visible only to themselves and not others, just like how online games are today. But if a game were to be made with a good port wouldn't it be possible that it would actually run better than being emulated since it would be more optimized to run on a PC? Computers now have much better specs than Gamecube or Wii had yet you need a semi-good computer/more powerful computer to be able to emulate said games. Be anyway yeah, that's my main question: Can we be able to port old console games to PC? Mainly for the purpose of online play.
Porting a game?
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08-20-2013, 03:41 PM
You would need the source code and a large team of full time programmers working around the clock for months to convert each game. Neither of which we have.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-20-2013, 08:19 PM
CryEngine 3 with some assets of Majoras mask, looks pretty good...
@Nom they need a permission of nintendo to sell it to others, if they don't have a permission and they sell it to others its illegal... thats why you wont see ever any ports of these games for pc
http://www.youtube.com/user/CryZENx
Windows 7 x64 - Core i7 4770k @ 4.0ghz - nVidia Geforce GTX 780 - 8 GB Ram DDR3 2133 Mhz Ram G.Skill - MSI Z87-G43 Military Class 4 08-21-2013, 12:56 AM
You don't even have to sell it for such a port to be illegal; as long as you're letting people copy it from you (passing out free CDs or USB sticks with the port, or just making it available for download), you're pretty much infringing on any country's copyright laws (though some allow this?). You can't make and distribute (for profit or otherwise) derivative works like that. Though once it hits the internet, there wouldn't be much Nintendo could do to stop proliferation.
You could create your own clone that uses assets from the original game. This has been done plenty of times with old PC titles (Doom, Duke Nukem, Quake). It's essentially your own code and engine that just "happens" to work with the assets of another game. There's nothing illegal about them as long as the code isn't from another copyrighted work you don't have permission to use, and you don't provide any of the copyrighted original assets yourself. The problem is time and effort. It's not like making a Space Invaders clone :p 08-21-2013, 04:31 AM
The problem is copy"right". If you did that, you'd probably have to do it pseudonymously and do everything through Tor, if it was even possible at all to port it. Because if Nintendo finds you doing it, they'll try to stop you, and if "someone else" picks up development, they might suspect it's you. Not to mention the technical challenges...
08-21-2013, 05:36 PM
Well that really is a shame thank you on all of your responses though guys, while it would make me incredibly overjoyed to have Nintendo or other developers do such a thing to old games, I know that it may never happen, mainly because Nintendo would never make a port of any of their games.
While I do think it's sort of unfair of Nintendo to make an issue of these things since they don't sell these old Gamecube games anymore and aren't making money off them anyway, it's still their content. And making a port of old games would likely be in a grey area anyway, but they still own the game, and that's enough to make it illegal. Thanks guys on your input and helpful replies
The main problem is not legal, it's technical. Rewriting a whole game is not something that you do alone in 2 years, it's more like a team effort of 20 developers over 5 years. Especially if you need to reverse engineer data formats and game behavior.
08-22-2013, 12:31 AM
I agree that the main problem is not legal. It's just practically impossible. Except that you have a lot of money and hire some group to develop this for you. Maybe 5 million USD or more per game.
(08-22-2013, 12:31 AM)xemnas Wrote: I agree that the main problem is not legal. It's just practically impossible. Except that you have a lot of money and hire some group to develop this for you. Maybe 5 million USD or more per game.Sounds plausible but can I ask where you got the 5 Million dollar USD figure? That is highly exaggerated IMO. I mean, there are several kickstarter games that are launched and developed by only a two or three man team, with startup a sum of less a couple hundred thousand dollars(USD) or so. See The 90's Arcade racer: http://www.kickstarter.com/projects/8968...cade-racer |
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