Hi All,
Firstly, thanks to the devs - I have been using Dolphin for some time now and it has breathed new life into some of my older games. I really like the library functions, and was happy to discover the Mayflash sensor bar for Wii. I have other emulators, but this issue seems to be only on Dolphin and only when emulating Wii:
When run from a network drive Wii games experience micro-stutter during cut scenes, when entering a new area, and when charging the beam in Other M. I have only a small Wii library, but have tested with Other M, Mario Galaxy and Skyward Sword. Gameplay is fine until a "new" area or action occurs. Will have more details once I dump more of my game files.
Has anyone else encountered this? I have restored my settings to defaults (got the latest dev build at the same time) to no avail. PC specs are decent: I5 4670K @4.5Ghz w/ 780ti, server is older but decent HP ML150 G6, 20GB RAM, 2x 15k RAID-1, 4x4TB RAID-5. Transfers are quick to/from server (it saturates my GB NIC card) consistent 0ms ping. Read/write to server is often faster and more stable than my cheap Seagate internal drive.
I understand the I/O limitations of GB LAN - is that what is happening here? Can I make Dolphin cache the games more aggressively? How much of a game is actually loaded to RAM/vRAM? Anyone with SAN or NAS devices that can prove or refute this?
Any insights would be appreciated,
T.J.
Firstly, thanks to the devs - I have been using Dolphin for some time now and it has breathed new life into some of my older games. I really like the library functions, and was happy to discover the Mayflash sensor bar for Wii. I have other emulators, but this issue seems to be only on Dolphin and only when emulating Wii:
When run from a network drive Wii games experience micro-stutter during cut scenes, when entering a new area, and when charging the beam in Other M. I have only a small Wii library, but have tested with Other M, Mario Galaxy and Skyward Sword. Gameplay is fine until a "new" area or action occurs. Will have more details once I dump more of my game files.
Has anyone else encountered this? I have restored my settings to defaults (got the latest dev build at the same time) to no avail. PC specs are decent: I5 4670K @4.5Ghz w/ 780ti, server is older but decent HP ML150 G6, 20GB RAM, 2x 15k RAID-1, 4x4TB RAID-5. Transfers are quick to/from server (it saturates my GB NIC card) consistent 0ms ping. Read/write to server is often faster and more stable than my cheap Seagate internal drive.
I understand the I/O limitations of GB LAN - is that what is happening here? Can I make Dolphin cache the games more aggressively? How much of a game is actually loaded to RAM/vRAM? Anyone with SAN or NAS devices that can prove or refute this?
Any insights would be appreciated,
T.J.