Hello,
This is my first time on this site...I just started playing with the dolphin emulator just yesterday, and When I had opened up my pokemon XD gale of darkness game on my mac side (The transitioning from towns was working fine when i first installed dolphin) and done my buisness in the port city (the city where u get the machine part for the purifier). I tried to go back to the lab, my screen shows the lab building shining (the point before you see him on the scooter)then it freezes and then all of the sudden, my dolphin crashes. Does anyone know the cause to this? and there is another issue that wasn't stated anywhere else. For some reason everytime i tried to view my shadow pokemon in the summary section, my dolphin crashes as well. (I am running on the current dolphin 3.5)
Oh i think this will give u guys a clue: When I crashed I looked at my report log that it gives me and the second thread always seem to be the one crashing while the others are normal.
Thread 2 Crashed:
0 libsystem_kernel.dylib 0x00007fff8e0cace2 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff887627d2 pthread_kill + 95
2 libsystem_c.dylib 0x00007fff88753a7a abort + 143
3 com.dolphin-emulator.dolphin 0x00000000005539ce wxFatalSignalHandler + 30
4 libsystem_c.dylib 0x00007fff887b4cfa _sigtramp + 26
5 GLEngine 0x000000000c5ba72f gleRunVertexSubmitImmediate + 5871
6 GLEngine 0x000000000c5a8e98 gleDrawArraysOrElements_ExecCore + 1114
7 GLEngine 0x000000000c59ce35 glDrawElements_IMM_Exec + 329
8 com.dolphin-emulator.dolphin 0x00000000005617d7 OGL::VertexManager:
raw() + 71
9 com.dolphin-emulator.dolphin 0x0000000000561b5e OGL::VertexManager::vFlush() + 718
10 com.dolphin-emulator.dolphin 0x000000000057ffd8 BPWritten(BPCmd const&) + 280
11 com.dolphin-emulator.dolphin 0x000000000057fad0 LoadBPReg(unsigned int) + 80
12 com.dolphin-emulator.dolphin 0x0000000000588bd1 _ZL6Decodev + 737
13 com.dolphin-emulator.dolphin 0x00000000005892c5 OpcodeDecoder_Run(bool) + 757
14 com.dolphin-emulator.dolphin 0x0000000000584909 RunGpuLoop() + 521
15 com.dolphin-emulator.dolphin 0x000000000016ca82 Core::EmuThread() + 1730
16 com.dolphin-emulator.dolphin 0x000000000016dec0 void* std::thread::RunAndDelete<std::thread::Func<void (*)()> >(void*) + 48
17 libsystem_c.dylib 0x00007fff887608bf _pthread_start + 335
18 libsystem_c.dylib 0x00007fff88763b75 thread_start + 13
Operating System: Mac OSX Lion 10.7.5
Processor/CPU: Intel Core i5 2.3 GHz
Video Card/GPU: Intel HD Graphics 3000
Memory/RAM: 4 GB 1333 MHz DDR3
This is my first time on this site...I just started playing with the dolphin emulator just yesterday, and When I had opened up my pokemon XD gale of darkness game on my mac side (The transitioning from towns was working fine when i first installed dolphin) and done my buisness in the port city (the city where u get the machine part for the purifier). I tried to go back to the lab, my screen shows the lab building shining (the point before you see him on the scooter)then it freezes and then all of the sudden, my dolphin crashes. Does anyone know the cause to this? and there is another issue that wasn't stated anywhere else. For some reason everytime i tried to view my shadow pokemon in the summary section, my dolphin crashes as well. (I am running on the current dolphin 3.5)
Oh i think this will give u guys a clue: When I crashed I looked at my report log that it gives me and the second thread always seem to be the one crashing while the others are normal.
Thread 2 Crashed:
0 libsystem_kernel.dylib 0x00007fff8e0cace2 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff887627d2 pthread_kill + 95
2 libsystem_c.dylib 0x00007fff88753a7a abort + 143
3 com.dolphin-emulator.dolphin 0x00000000005539ce wxFatalSignalHandler + 30
4 libsystem_c.dylib 0x00007fff887b4cfa _sigtramp + 26
5 GLEngine 0x000000000c5ba72f gleRunVertexSubmitImmediate + 5871
6 GLEngine 0x000000000c5a8e98 gleDrawArraysOrElements_ExecCore + 1114
7 GLEngine 0x000000000c59ce35 glDrawElements_IMM_Exec + 329
8 com.dolphin-emulator.dolphin 0x00000000005617d7 OGL::VertexManager:

9 com.dolphin-emulator.dolphin 0x0000000000561b5e OGL::VertexManager::vFlush() + 718
10 com.dolphin-emulator.dolphin 0x000000000057ffd8 BPWritten(BPCmd const&) + 280
11 com.dolphin-emulator.dolphin 0x000000000057fad0 LoadBPReg(unsigned int) + 80
12 com.dolphin-emulator.dolphin 0x0000000000588bd1 _ZL6Decodev + 737
13 com.dolphin-emulator.dolphin 0x00000000005892c5 OpcodeDecoder_Run(bool) + 757
14 com.dolphin-emulator.dolphin 0x0000000000584909 RunGpuLoop() + 521
15 com.dolphin-emulator.dolphin 0x000000000016ca82 Core::EmuThread() + 1730
16 com.dolphin-emulator.dolphin 0x000000000016dec0 void* std::thread::RunAndDelete<std::thread::Func<void (*)()> >(void*) + 48
17 libsystem_c.dylib 0x00007fff887608bf _pthread_start + 335
18 libsystem_c.dylib 0x00007fff88763b75 thread_start + 13
Operating System: Mac OSX Lion 10.7.5
Processor/CPU: Intel Core i5 2.3 GHz
Video Card/GPU: Intel HD Graphics 3000
Memory/RAM: 4 GB 1333 MHz DDR3