(03-06-2014, 01:19 PM)JMC47 Wrote: Regardless of whether Single Core is slow or not, it'd be pretty nice to know whether it froze or not on Single Core. If it's a CPU/GPU desync, there isn't much that can be done with it. You could try the Dualcore Netplay branch and see if that fixes the crash (it randomly fixes other games, too, so it's not out of the realm of possibility.)
What is Dualcore Netplay branch?
(03-06-2014, 01:36 PM)KHg8m3r Wrote: Not sure why you have block merging forced on in XD's properties. Put it back to default, and then switch over to OpenGL backend
I'll play for an hour or so and see If it happens again. Putting Block merging on default made the game run a little bit faster.
(03-06-2014, 01:36 PM)KHg8m3r Wrote: Not sure why you have block merging forced on in XD's properties. Put it back to default, and then switch over to OpenGL backend
Okay the error popped up again and I managed to get screenshots:
http://i.imgur.com/oPKLwrY.png
http://i.imgur.com/OenqpGz.png
But this time dolphin didn't crash on me it just continued playing. I have no idea what to make of this. Looking forward to see if anybody knows what this means and maybe coming up with a remedy to fix it.
