Heya,
So I've heard of the error where the battle between Ardos and Zook crashes immediately. That is not the case here, nor does Synchronize GPU Thread seem to work to fix it.
I've attached a video of this bizarre crash. It always happens the same way. First Alakazam comes out without wrists, then his head disappears, Zangoose's health meter turns black w/ lvl 0, the entirety of the map loses color and turns grey and white, and finally the emulation itself fades to black and stops producing frames. It stays this way until I close the emulation.
I've attached a video of the whole thing here:
And here are my specs:
DOLPHIN VERSION
5.0-11985
Branch: master:
Revision: 66c91b9dfbb9f56713d8d71bd4f3dc6d6152e863
Using Qt 5.14.1
Operating System: Windows 10 x64
Processor/CPU: Intel® Core™ i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
Video Card/GPU: NVIDIA GeForce GTX 970
Memory/RAM: 32768MB
If anything can be done, please let me know! Thank you so much.
So I've heard of the error where the battle between Ardos and Zook crashes immediately. That is not the case here, nor does Synchronize GPU Thread seem to work to fix it.
I've attached a video of this bizarre crash. It always happens the same way. First Alakazam comes out without wrists, then his head disappears, Zangoose's health meter turns black w/ lvl 0, the entirety of the map loses color and turns grey and white, and finally the emulation itself fades to black and stops producing frames. It stays this way until I close the emulation.
I've attached a video of the whole thing here:
And here are my specs:
DOLPHIN VERSION
5.0-11985
Branch: master:
Revision: 66c91b9dfbb9f56713d8d71bd4f3dc6d6152e863
Using Qt 5.14.1
Operating System: Windows 10 x64
Processor/CPU: Intel® Core™ i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
Video Card/GPU: NVIDIA GeForce GTX 970
Memory/RAM: 32768MB
If anything can be done, please let me know! Thank you so much.