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Pokemon XD: Gale of Darkness
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Pokemon XD: Gale of Darkness
03-26-2012, 08:50 PM (This post was last modified: 03-26-2012, 08:54 PM by Dimitri.)
#3
Dimitri Away
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What can you advise of the settings? >> "What settings/parameters can you recommend me?"
Maybe someone was playing, let the configuration file. >> "Whoever plays this game, can you send me the correct (game) settings?"
Maybe the file compressed, then let the decompressor >> "Maybe it is due to a compressed ISO, can someone recommend me a decompresser?" (I'd be surprised if that were the case -- not to mention (AFAIK) that Dolphin offers the feature to convert .gcz back to .iso; but then again it could be a .gcm)

What language does the original text (supplied to Google Translation) come from?

He gave barely enough information for us to be able to possibly suggest the CPU as the bottleneck (slowdown cause).
But I am unsure about the "curved" sound problem he talks about (because I don't have this game, I only have Pokémon Colosseum which I know uses sequenced music in sync with the game speed; and because he hasn't described the problem in detail)... Either the audio is streamed (and syncs badly because of low speed), or he is talking about the randomly missing instruments/samples (a known problem in Pokémon Colosseum).
My computer specs:
OS: Windows 7 Ultimate x86
CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM (400Mhz)
GPU: NVIDIA GeForce 8800 GTS 512
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Messages In This Thread
Pokemon XD: Gale of Darkness - Cubone - 03-26-2012, 08:18 PM
RE: Pokemon XD: Gale of Darkness - DefenderX - 03-26-2012, 08:23 PM
RE: Pokemon XD: Gale of Darkness - Dimitri - 03-26-2012, 08:50 PM
RE: Pokemon XD: Gale of Darkness - Zee530 - 03-26-2012, 09:05 PM
RE: Pokemon XD: Gale of Darkness - Puniasterus - 03-26-2012, 09:26 PM
RE: Pokemon XD: Gale of Darkness - DefenderX - 03-26-2012, 09:29 PM
RE: Pokemon XD: Gale of Darkness - Puniasterus - 03-26-2012, 09:50 PM
RE: Pokemon XD: Gale of Darkness - Cubone - 03-26-2012, 09:56 PM
RE: Pokemon XD: Gale of Darkness - DefenderX - 03-26-2012, 10:08 PM

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