in Pokemon Battle Revolution, each written word is dumped as a individual texture frame. is a big resolution .png with most a transparency layer and a bunch of letters forming each word.
now you might say to me "its ok its understandable to have a texture dump for each word if the game uses a weird language generator" (the "announcer" of the game must write if X pokemon does X damage/effect on Z enemy target pokemon/s so its kinda complex)
the issue, is that its dropping about 30 k of textures, because EACH word typed on EACH match, the game considers it as an INDIVIDUAL and unique texture frame. at this rate on text textures alone will be going over 100 gbs... each frame is over 2 mbs multiplied by almost 30 k = 60 gbs.
there should be a way to disable this dumping on this particular game, since even game purists will not overrun their hard disk in gigabytes and gigabytes of garbage data. not to mention the game seems unable to reload those text textures unless is the same text on the same stage. for example:
in the poketropia street colosseum, in a battle between A trainer and B trainer, pikachu VS zapdos. if pikachu uses thunder and hits zapdos. the text would be reused. IF zapdos uses thunder on pikachu A NEW set of text textures will be generated with the same WORDS. i have even detected on some cases, single letters to be outputed as unique text as well.
i am afraid of deleting text textures since some do work properly while others dont.
now you might say to me "its ok its understandable to have a texture dump for each word if the game uses a weird language generator" (the "announcer" of the game must write if X pokemon does X damage/effect on Z enemy target pokemon/s so its kinda complex)
the issue, is that its dropping about 30 k of textures, because EACH word typed on EACH match, the game considers it as an INDIVIDUAL and unique texture frame. at this rate on text textures alone will be going over 100 gbs... each frame is over 2 mbs multiplied by almost 30 k = 60 gbs.
there should be a way to disable this dumping on this particular game, since even game purists will not overrun their hard disk in gigabytes and gigabytes of garbage data. not to mention the game seems unable to reload those text textures unless is the same text on the same stage. for example:
in the poketropia street colosseum, in a battle between A trainer and B trainer, pikachu VS zapdos. if pikachu uses thunder and hits zapdos. the text would be reused. IF zapdos uses thunder on pikachu A NEW set of text textures will be generated with the same WORDS. i have even detected on some cases, single letters to be outputed as unique text as well.
i am afraid of deleting text textures since some do work properly while others dont.