I dont know if someone already made a thread regarding this but
When I try to use the above game(Pokemon Battle Colleseum) in Dolphin
case I:
when I use Open Gl it shows me "opengl render failed unable to open the game check the log files"
something similar to that
case II:
when I use d3d9 it shows "Fb Manager::Create Fail:color texture depth"
when I click ok it opens the game but each animation character or background will be teared apart and fps is like 5 to 45
My sys Config:
intel gcmx-x2 945 dual core 3.0 ghz
2 gb ram
directx version:11
operating system: windows 7 N professional
my opengl version(when checked with a software) is 1.4
my directx is updated to feb 2010
I did everything told to me to do in various solutions of the forums
Some one kindly help me. provide me with a way to use opengl properly atleast or d3d9 directx
Ps:I wouldnt have made this thread if I had found an answer that helped.
When I try to use the above game(Pokemon Battle Colleseum) in Dolphin
case I:
when I use Open Gl it shows me "opengl render failed unable to open the game check the log files"
something similar to that
case II:
when I use d3d9 it shows "Fb Manager::Create Fail:color texture depth"
when I click ok it opens the game but each animation character or background will be teared apart and fps is like 5 to 45
My sys Config:
intel gcmx-x2 945 dual core 3.0 ghz
2 gb ram
directx version:11
operating system: windows 7 N professional
my opengl version(when checked with a software) is 1.4
my directx is updated to feb 2010
I did everything told to me to do in various solutions of the forums
Some one kindly help me. provide me with a way to use opengl properly atleast or d3d9 directx
Ps:I wouldnt have made this thread if I had found an answer that helped.