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Pokemon Battle colleseum
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Pokemon Battle colleseum
05-12-2010, 11:20 PM
#1
ramdasika
Unregistered
 
I dont know if someone already made a thread regarding this but

When I try to use the above game(Pokemon Battle Colleseum) in Dolphin

case I:
when I use Open Gl it shows me "opengl render failed unable to open the game check the log files"
something similar to that

case II:
when I use d3d9 it shows "Fb Manager::Create Fail:color texture depth"

when I click ok it opens the game but each animation character or background will be teared apart and fps is like 5 to 45

My sys Config:
intel gcmx-x2 945 dual core 3.0 ghz
2 gb ram
directx version:11
operating system: windows 7 N professional

my opengl version(when checked with a software) is 1.4
my directx is updated to feb 2010


I did everything told to me to do in various solutions of the forums

Some one kindly help me. provide me with a way to use opengl properly atleast or d3d9 directx Sad

Ps:I wouldnt have made this thread if I had found an answer that helped.
05-13-2010, 11:50 AM
#2
cbs165 Offline
Member
***
Posts: 95
Threads: 13
Joined: May 2010
(05-12-2010, 11:20 PM)ramdasika Wrote: I dont know if someone already made a thread regarding this but

When I try to use the above game(Pokemon Battle Colleseum) in Dolphin

case I:
when I use Open Gl it shows me "opengl render failed unable to open the game check the log files"
something similar to that

case II:
when I use d3d9 it shows "Fb Manager::Create Fail:color texture depth"

when I click ok it opens the game but each animation character or background will be teared apart and fps is like 5 to 45

My sys Config:
intel gcmx-x2 945 dual core 3.0 ghz
2 gb ram
directx version:11
operating system: windows 7 N professional

my opengl version(when checked with a software) is 1.4
my directx is updated to feb 2010


I did everything told to me to do in various solutions of the forums

Some one kindly help me. provide me with a way to use opengl properly atleast or d3d9 directx Sad

Ps:I wouldnt have made this thread if I had found an answer that helped.

what version of dolphin you are using?

u try EFB copy to texture d ?(not to ram)for opengl and d3d9 also
safe text cache on(normal should be ok) to prevent text jumping
Find
05-13-2010, 11:52 AM
#3
shawnanastasio Offline
Dolphin's Mac Expert!
****
Posts: 608
Threads: 54
Joined: Apr 2009
on the directx plugin untick CPU > EFB Access

Checkout my latest project ( it is a program that downloads and compiles dolphin on mac and linux now): http://code.google.com/p/dolphin-emu-downloader (It's unofficial and maintained by me, not the dolphin dev team)
Find
05-13-2010, 09:28 PM
#4
ramdasika
Unregistered
 
Thanks guys u rock those two helped me a lot in a lot ways and I downloaded a svn merged revised version of 4146 only for d3d9 plugin

until now it wasnt showing any buildings in the games but after I did what u said I can see the buildings and also game is fast


thanks man thanks again u guys rockBig GrinBig GrinBig GrinBig GrinBig GrinBig GrinBig Grin
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