With first Wii saves and now Wiimotes being disabled in netplay, it seems Wii Netplay is pretty much being abandoned.
Which I find very disappointing. To me it seems to be the most meaningful feature left to complete on Dolphin.
Plus, apart from using multiple extensions, both Wii saves and Wiimotes were actually working in netplay previously.
I have played New Super Mario Bros in full on netplay, over the course of multiple days, saving, loading, not a single desynch. With 2 others, one of them across the sea. The game even endured some heavy packet loss freezes fine.
Once figured out, it's really not much trouble at all. For anyone interested, we played on 4.0-5809; you make a portable folder, there's pretty much nothing to set up from default options, in fact I don't think there is anything at all. You then simply zip your Cache and Wii folders and share them. And to be sure, have everyone disable wiimote extensions on all 4 controllers, not sure if required.
The one thing that is kinda hard to figure out and I have never seen anyone mention, is that to make wiimote netplay work, you need to start up with a high enough ping, about 10 should do but no reason not to put some really high number to be sure, and after the intro screens you can reduce back to your regular number.
It's like the game needs some time to set shit up at the start or something and if it doesn't have enough time it'll desynch and give you an error indicating that.
I really hope the "Worse yet, when going back through to test it recently, absolutely no one could get Wiimote Netplay working at all." doesn't refer to just this.
EDIT: Also, by completely disabling these features, which I don't quite understand the reasoning for, you're blocking off other games that work perfectly well with one wiimote like Dokapon Kingdom which only needs a wiimote input to start the game, or mario kart wii which I like to play with wiimote controls. And of course I just don't understand why saves were blocked at all. Was it required to start working on netplay from scratch? But you're not working on Wii netplay either way, so eh. "Some people can't figure out how to use this feature" is no reason to completely remove it. Anyway, just consider that people are still hopeful to get this shit worked on.
Which I find very disappointing. To me it seems to be the most meaningful feature left to complete on Dolphin.
Plus, apart from using multiple extensions, both Wii saves and Wiimotes were actually working in netplay previously.
I have played New Super Mario Bros in full on netplay, over the course of multiple days, saving, loading, not a single desynch. With 2 others, one of them across the sea. The game even endured some heavy packet loss freezes fine.
Once figured out, it's really not much trouble at all. For anyone interested, we played on 4.0-5809; you make a portable folder, there's pretty much nothing to set up from default options, in fact I don't think there is anything at all. You then simply zip your Cache and Wii folders and share them. And to be sure, have everyone disable wiimote extensions on all 4 controllers, not sure if required.
The one thing that is kinda hard to figure out and I have never seen anyone mention, is that to make wiimote netplay work, you need to start up with a high enough ping, about 10 should do but no reason not to put some really high number to be sure, and after the intro screens you can reduce back to your regular number.
It's like the game needs some time to set shit up at the start or something and if it doesn't have enough time it'll desynch and give you an error indicating that.
I really hope the "Worse yet, when going back through to test it recently, absolutely no one could get Wiimote Netplay working at all." doesn't refer to just this.
EDIT: Also, by completely disabling these features, which I don't quite understand the reasoning for, you're blocking off other games that work perfectly well with one wiimote like Dokapon Kingdom which only needs a wiimote input to start the game, or mario kart wii which I like to play with wiimote controls. And of course I just don't understand why saves were blocked at all. Was it required to start working on netplay from scratch? But you're not working on Wii netplay either way, so eh. "Some people can't figure out how to use this feature" is no reason to completely remove it. Anyway, just consider that people are still hopeful to get this shit worked on.