Animaniacs 30fps all time.
Playable Games
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06-17-2016, 04:25 AM
The playability of Sonic Adventure DX is... debatable.
In some areas of the game, it drops to an agonizing 4 FPS: Sometimes it goes to 10 FPS: And in other areas, it hovers around 15-20 FPS. I have pretty much tried every combination of settings, but the game refuses to stay above 20 FPS. 06-17-2016, 06:31 AM
Do you want to check why it goes down to 4 FPS? Is it because of the GPU driver, or if JIT, because of some interpreter fallback?
06-17-2016, 02:21 PM
(06-17-2016, 06:31 AM)degasus Wrote: Do you want to check why it goes down to 4 FPS? Is it because of the GPU driver, or if JIT, because of some interpreter fallback? I'm playing on a Galaxy S6 running Android 5.0. I found out today there are builds slightly more optimized for Android, so I decides to download the builds. It provides a very slight speed boost, but not by much. Anyways, the train station out of all places causes the worst performance issues, as seen in this image. If you want to know what my settings are, just ask. 06-18-2016, 01:27 AM
I actually managed to complete a game on the Android port of Dolphin a few months back:
https://i.imgur.com/a/cd4o4 Battle for Bikini Bottom is one of the only games I have tried so far that runs with little to no issues. In some areas of the game, it runs st 50 FPS. And for whatever reason, instead of the game slowing down in areas with lots of things on screen, the frameskipping goes into maximum overdrive. Which is strange because I don't have frameskipping enabled... My settings are below: http://pastebin.com/gPW5cQcf (dolphin.ini) http://pastebin.com/96PjAScm (GFX.ini) http://pastebin.com/7ND7RE6t (gfx_opengl.ini) If any of those settings are known to cause slowdowns/issues, let me know. (Especially in the case of Sonic Adventure) 06-18-2016, 02:14 AM
(06-18-2016, 01:27 AM)shoopdahoop Wrote: And for whatever reason, instead of the game slowing down in areas with lots of things on screen, the frameskipping goes into maximum overdrive. Which is strange because I don't have frameskipping enabled...Sounds like we don't detect idle skipping there. By default, the hack "sync on idle skipping" is the only hard synchronization between GPU and CPU. So if we don't hit it, the CPU might run fullspeed and the game will start to drop frames by itself. This also happens on the real hardware "sometimes". 06-18-2016, 03:00 AM
Dual core is the primary cause of framedrops on slowdowns in places where games don't normally have it as much.
Single core would just run it slower and not drop any frames in most cases. This happened to me at least a handful of times. I really wished single core performance could be made to become spectacular,then dual core performance would be even better as a result.
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