wario world is playable at very good speed.
stars fox adventure playable to. 22/30fps in some areas
Beyond Good & Evil at 21fps+
stars fox adventure playable to. 22/30fps in some areas
Beyond Good & Evil at 21fps+
Playable Games
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wario world is playable at very good speed.
stars fox adventure playable to. 22/30fps in some areas Beyond Good & Evil at 21fps+ 02-09-2016, 12:48 PM
Pikmin 1 and 2 run great on my Nexus 9 - 6.0.1
Some minor stuttering in the 60fps frontend, but intro and gameplay seem to run at a solid 30fps. Even with internal resolution set to 2x native. I'm really impressed Saying that though, I haven't managed to do any serious gameplay as I have the newest build with all touch controls in the top left (anyone know at which build this was broken? And I'll give the previous version a spin). 02-09-2016, 03:45 PM
(02-09-2016, 12:48 PM)skittletop Wrote: Pikmin 1 and 2 run great on my Nexus 9 - 6.0.1 The input menu is under construction. The latest build that still has the menu is 4.0-8766.
Sonic Heroes works correctly as of newer builds thanks to Free Emulator showcasing it but I can't for the life of me figure out how to get it to appear on my game list.
I hit refresh first,then tried selecting it with the add folder option only to find out it won't F***ING add it!!! I even tried downgrading to my previous downloaded build and it still won't appear. Please add an option to manually select an iso to boot directly so we don't have to rely on the list being lazy after a few games. Edit: I had to go out of my own way to make a new folder and move it into there and then add that new folder,just to make the game appear in the list. So the menu is being lazy after a while,please try to fix this ridiculous issue,maybe related to Shield TV Pro. Edit2: Anyone know the current place to find a cheat database of Gamecube Action Replay codes for Dolphin? The WiiRD forum is missing and they are apparently discriminating against G9SE8P because it is not in their list when there obviously is codes for it. And the ones I want to use won't show the RAW addresses on Gamehacking org due to annoying line count limits making them invalid. I wanted raising jump,size changers,and a few other codes,and I can't find a site with Dolphin's ini files preloaded with codes.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Bump in case anyone wants the list of Sonic Heroes codes I attempted to port from PC to Gamecube Action Replay since I already had a bunch of cool ones in a Cheat Engine table.
I hope they work to some extent,I have got some action and animation mods and a few other nifty codes. Edit4 of an edit: Found the issue,Action Replay uses "$" on ALL codes and uses "+" for enabled codes. (yes,I removed the first line that AR uses for encrypting) Edit2: No use because my porting attempt failed miserably,I will either have to keep at it or request someone else to port them from my cheat engine table. Edit3: Tried again,but have not tested them yet,anyone feel free to ask for the cheat table if you want to attempt to port them,provided if I failed miserably again. I can post them if I already managed to port them successfully.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 02-12-2016, 08:55 AM
Timesplitters 2, very good on Shield Android TV.
Fire Emblem Path of Radiance running basically perfect for me, OC set to 0.9 in cutscenes and 0.2 in game. That's on Shield Android TV and even my Huawei Mate 8. Have played through the whole game on the Shield. Fire Emblem Radiant Dawn plays really well on the Shield too. Need to revisit my games on the Shield, been a while since I tried new builds there.
Thanx for sharing NZ, I'm playing Path of Radiance on my S6, with same settings at full speed at 720p.
02-25-2016, 08:11 AM
Wind Waker runs alright on the JitARM64 performance build,but I can't get the 3rd pictograph quest picture to work.
The 1st and 2nd pictures didn't give me any trouble. I took it in several guide points,but no method worked. I guess the issue from the 3rd one is a regression between the port caused by accuracy issues in the still infant recompiler and backend. I have it on EFB to RAM and no hacks and 1x IR with only the Per-pixel enhancement enabled because texture crashes it with buzzing when taking pictures,maybe it is related to instability of the Marshmallow OTA update.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ |
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