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Play game music in dolphin, not the actual game - is there a way to do what I want?
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Play game music in dolphin, not the actual game - is there a way to do what I want?
06-07-2020, 04:57 PM
#1
dolphindumper Offline
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Hello everybody. Very much a noob to all this so my apologies in advance.

I want to rip Wii game audio/music, and so far I’ve been kindaaaa successful. I’ve dumped the DSP .bins from my own Wii so I can use the DSP LLE interpreter setting for the most accurate audio. Although things are running painfully slow on my piece of junk decade old laptop, the resulting .wav files from the “Dump Audio” function are, for all intents and purposes, perfect. That’s all I really care about.


Is there a way to play just the game’s music in dolphin itself, so I can do this sort of DSP LLE interpreter audio rip without having to actually run the full games? Basically, I guess kinda like a sound test mode of sorts.


I figured this may make things run a bit smoother. The problem is that things are running so slow I have to wait like an hour just for Dolphin to render out a few minutes of gameplay. So just the audio would presumably speed things up quite a bit, and also I wouldn’t have to actually play through the games to find all the different audio tracks.
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06-07-2020, 06:43 PM
#2
JosJuice Offline
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(06-07-2020, 04:57 PM)dolphindumper Wrote: Is there a way to play just the game’s music in dolphin itself, so I can do this sort of DSP LLE interpreter audio rip without having to actually run the full games? Basically, I guess kinda like a sound test mode of sorts.

No. But in some cases, the game itself has a sound test mode that you can use.
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06-07-2020, 09:05 PM
#3
dolphindumper Offline
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(06-07-2020, 06:43 PM)JosJuice Wrote: No. But in some cases, the game itself has a sound test mode that you can use.

Unfortunately not the case for any of the software I’m interested in, which is all 1st party stuff. I’m really only after the built in Wii Channels (such as Photo Channel, Check Mii Out, etc) and Wii Sports.

Some of those system channels can’t even be run in dolphin to my knowledge so even playing through them to capture the audio doesn’t seem like a viable option.
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06-07-2020, 10:33 PM
#4
dolphindumper Offline
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I found reference to a “viewer.elf” that seems like it might act like a sort of sound player within dolphin but I’m honestly not sure how to run it. For starters, I don’t even see the paths mentioned in dolphin’s configuration

https://hcs64.com/mboard/forumlong.php?showthread=41970
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06-07-2020, 11:34 PM
#5
DJBarry004 Offline
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(06-07-2020, 10:33 PM)dolphindumper Wrote: I found reference to a “viewer.elf” that seems like it might act like a sort of sound player within dolphin but I’m honestly not sure how to run it. For starters, I don’t even see the paths mentioned in dolphin’s configuration

https://hcs64.com/mboard/forumlong.php?showthread=41970

That´s from 5 years ago. Dolphin has changed a lot since then.
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06-07-2020, 11:52 PM
#6
dolphindumper Offline
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(06-07-2020, 11:34 PM)DJBarry004 Wrote: That´s from 5 years ago. Dolphin has changed a lot since then.

But the final post in that thread advocates the use of that tool, and it was posted less than a year ago. (July 29, 2019, today is June 7th 2020)


It does make reference to a stable version of dolphin, to my knowledge I’m not using a beta version. If it changed that much in the course of a year, should I be looking for a stable release of Dolphin from around the time of that post last year? Or is there a way to run this on the current version?
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