any plans to build directx 11 plugin for dophin emu
like adding new technology features and reflection[/u]
like adding new technology features and reflection[/u]
plans on directx 11 plugin
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any plans to build directx 11 plugin for dophin emu
like adding new technology features and reflection[/u] 12-12-2009, 02:41 AM
12-18-2009, 04:51 AM
(12-12-2009, 02:41 AM)Unknownforce Wrote:(12-12-2009, 02:34 AM)sempron Wrote: any plans to build directx 11 plugin for dophin emu THATS MY PLAN 2 not fair and i have .000000000000000000000001% progress i do not know much anout direct x but dolphin only works under DX 9 right or dx 10 too? ![]()
intel®core 17 3770k 3.5GHz to 4.4Ghz ATI AMD XFX HD 6970 8GB ram My youtube channel.
The OpenGL plugin is the better way to go anyway, since it is platform independent
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Nightly Linux Builds (i686 and x86_64) - 64bit build server currently down, sorry
12-19-2009, 01:37 AM
(12-18-2009, 11:37 AM)benpicco Wrote: The OpenGL plugin is the better way to go anyway, since it is platform independent so true
[color=#FFA500]-My dedicated Emulator HTPC (XPC Prima Shuttle XP35S2)-
Q6600 @ 3.2Ghz / 4GB-800Mhz / 1x500GB + 2x640GB[Raid0] 8800GT @ 700/1750/1000Mhz [Win7x64 Ultimate] +8930G Core 2 Mobile 2Ghz / 4GB DDR3 / 9600M GT / 2x500GB 7200 / Win7x64[/color] 01-02-2010, 03:14 PM
(This post was last modified: 01-02-2010, 03:14 PM by Apostacious.)
not to mention it would probably be faster than dx9, but also, think of the people that don't have dx10.
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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