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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Plans for internet?
08-02-2009, 11:49 AM
#11
bijan Offline
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Why VERY low?
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08-02-2009, 12:14 PM
#12
cmccmc
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because it isn't really a necessity. Once everything else is pretty much done then they may try messing with it
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08-02-2009, 12:16 PM
#13
CacoFFF Offline
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P2P and Service provider emulation are different things.

I don't mean going to Nintendo's servers, but simulating them in a private server.
There are tons of modded private servers for Blizzard games, it would be a good idea to do something like that.

P2P would require perfect syncronisation between both clients (no random events) and works via controller signal updates.
Emulating the game's own networking method means letting the game update actors' (entities) states and their positional updates, just like those games do on the Wii.


Now, the reason of the low priority?
Dolphin needs PERFECT emulation and FULLSPEED on many rigs, something not yet achieved.
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08-02-2009, 12:46 PM
#14
bijan Offline
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(08-02-2009, 12:16 PM)CacoFFF Wrote: P2P and Service provider emulation are different things.

I don't mean going to Nintendo's servers, but simulating them in a private server.
There are tons of modded private servers for Blizzard games, it would be a good idea to do something like that.

P2P would require perfect syncronisation between both clients (no random events) and works via controller signal updates.
Emulating the game's own networking method means letting the game update actors' (entities) states and their positional updates, just like those games do on the Wii.


Now, the reason of the low priority?
Dolphin needs PERFECT emulation and FULLSPEED on many rigs, something not yet achieved.
Ok

BTW
i OWN a WoW private server, i know how it works bud.
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08-02-2009, 03:02 PM
#15
CacoFFF Offline
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(08-02-2009, 12:46 PM)bijan Wrote:
(08-02-2009, 12:16 PM)CacoFFF Wrote: P2P and Service provider emulation are different things.

I don't mean going to Nintendo's servers, but simulating them in a private server.
There are tons of modded private servers for Blizzard games, it would be a good idea to do something like that.

P2P would require perfect syncronisation between both clients (no random events) and works via controller signal updates.
Emulating the game's own networking method means letting the game update actors' (entities) states and their positional updates, just like those games do on the Wii.


Now, the reason of the low priority?
Dolphin needs PERFECT emulation and FULLSPEED on many rigs, something not yet achieved.
Ok

BTW
i OWN a WoW private server, i know how it works bud.

You using PvPgn? I once set up a Diablo 2 server (small one for the neighbourhood lol)

Ontopic
Yeah, emulating the servers would require to trick the games into believing the private server's adress is Nintendo's ip adress. (Or is it the way around)
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08-19-2009, 01:09 PM
#16
bijan Offline
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It really would be cool if you could connect to nintendo offical
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08-19-2009, 05:38 PM (This post was last modified: 08-19-2009, 05:45 PM by FloW3184.)
#17
FloW3184 Offline
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before that will happen dolphin needs to run at 100% accuracy and 100% speed!
And you will need to make a 100% backup of the NAND of your Wii to dump your own wii-signature - with this a wii authenticates with the nintendo servers.
1 little slowdown in emulation and nintendo would know that it's not a real wii that is playing there online...
-if i were nintendo i would ban that device/signature! (yes... so your real wii is banned too!)
My Rig is [Image: sonic09_126821n0f3_203ttr1.gif] for Dolphin
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08-20-2009, 01:11 AM
#18
DacoTaco Offline
His royal bitchness Tacoboy
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(08-02-2009, 03:02 PM)CacoFFF Wrote: Ontopic
Yeah, emulating the servers would require to trick the games into believing the private server's adress is Nintendo's ip adress. (Or is it the way around)
easy
as fuck

all hail dns servers Wink
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08-20-2009, 03:07 AM
#19
CacoFFF Offline
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So, resuming all i've read here and in other topics:

> Improve speed (done with frameskipping?)
> Improve accuracy and no errors (Jit and JitIL errors?)
> Once done, Wifi or fake Wifi > OFFICIAL RELEASE?
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08-20-2009, 06:18 AM
#20
Unknownforce Offline
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(08-20-2009, 03:07 AM)CacoFFF Wrote: So, resuming all i've read here and in other topics:

> Improve speed (done with frameskipping?)
> Improve accuracy and no errors (Jit and JitIL errors?)
> Once done, Wifi or fake Wifi > OFFICIAL RELEASE?

I don't think the first one is even close to done... (hyrule field anyone?)

the second is much closer to being done than the first...
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