P2P and Service provider emulation are different things.
I don't mean going to Nintendo's servers, but simulating them in a private server.
There are tons of modded private servers for Blizzard games, it would be a good idea to do something like that.
P2P would require perfect syncronisation between both clients (no random events) and works via controller signal updates.
Emulating the game's own networking method means letting the game update actors' (entities) states and their positional updates, just like those games do on the Wii.
Now, the reason of the low priority?
Dolphin needs PERFECT emulation and FULLSPEED on many rigs, something not yet achieved.
I don't mean going to Nintendo's servers, but simulating them in a private server.
There are tons of modded private servers for Blizzard games, it would be a good idea to do something like that.
P2P would require perfect syncronisation between both clients (no random events) and works via controller signal updates.
Emulating the game's own networking method means letting the game update actors' (entities) states and their positional updates, just like those games do on the Wii.
Now, the reason of the low priority?
Dolphin needs PERFECT emulation and FULLSPEED on many rigs, something not yet achieved.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
![[Image: bugwk7.gif]](http://img503.imageshack.us/img503/301/bugwk7.gif)
