It seems to mainly be a problem with OpenGL. Forced Texture filtering works, but it would vary on the game. The one below is an example of texture filtering not doing it's job with the text. Resident evil 3 it fixes the problem, but causes lines in the screen, and DirectD3D seems to have filtering on by default it seems.
http://s23.postimg.org/r4b7swo7f/GEWE41_1.png
http://s23.postimg.org/8q0ooxbwr/GEWE41_2.png
http://s23.postimg.org/p2aqenq8b/GEWE41_3.png
http://s23.postimg.org/7xy0pq7pn/GLEE08_1.png
http://s23.postimg.org/r4b7swo7f/GEWE41_1.png
http://s23.postimg.org/8q0ooxbwr/GEWE41_2.png
http://s23.postimg.org/p2aqenq8b/GEWE41_3.png
http://s23.postimg.org/7xy0pq7pn/GLEE08_1.png
