I had tried everything to smooth it out and even adding FXAA doesn't really do that much to fix it, and even FXAA in certain games (Resident Evil 3) doesn't work right since it causes graphical glitches. I turned on all filtering options as well. Any tips? This is also an issue with pcsx2 but that is another story. I think it's an emulation issue, and it's an ugly one since on a real console this issue doesn't exist. Just a minor annoyance that I wonder can be fixed.
Pixelated Text in games.
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04-03-2015, 03:16 PM
Can you give a screenshot of what's going on? Have you tried loading from an actual BIOS to see if it uses the built in text, and our free alternatives aren't good enough for this game, causing problems.
(04-03-2015, 03:16 PM)JMC47 Wrote: Can you give a screenshot of what's going on? Have you tried loading from an actual BIOS to see if it uses the built in text, and our free alternatives aren't good enough for this game, causing problems. I'll try that. Just give me some time though I don't know what that would do to be honest. Just give me some time. I also like to mention that the text in some games even look faded or lack smoothing, but give me sometime to get some screenshots or test the bios trick. I also meant to say that it is forced filtering that causes problems with some game not FXAA. FXAA sort of helps, but it doesn't solve the problem.
It seems to mainly be a problem with OpenGL. Forced Texture filtering works, but it would vary on the game. The one below is an example of texture filtering not doing it's job with the text. Resident evil 3 it fixes the problem, but causes lines in the screen, and DirectD3D seems to have filtering on by default it seems.
http://s23.postimg.org/r4b7swo7f/GEWE41_1.png http://s23.postimg.org/8q0ooxbwr/GEWE41_2.png http://s23.postimg.org/p2aqenq8b/GEWE41_3.png http://s23.postimg.org/7xy0pq7pn/GLEE08_1.png |
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