Okay can update this page as i done some work.
I think i have been able to make Cutscenes play at 30fps, but the game is rendered at 60fps (not much that can be done as the cutscenes are statically set to 30fps beforehand).
I also solved Particle generation being twice as strong in 60fps, as well as the rotation speed for the Whistle being twice as fast.
I have also found a workaround for the Throw glitch, sadly it's not ideal, it forces every pikmin that's being thrown to be the one farthest away from you.
It always seem to work, but it's a bit slower as you can guess.
I have been trying to solve this for so many days, i think i have atleast been able to conclude that this function in the source:
00101f70 0003cc 801074d0 4 init__18NaviThrowWaitStateFP4Navi plugPikiKando.a naviState.cpp #Prevents Throw - This gets Executed even on Fail at 60fps
As i said on the 60fps thread, any help or ideas on what can be going on is very much appreciated.
As i am extremely new to this, (my first time ever doing ASM and Gecko) i am pretty much just stumbling around in the dark.
But it's very fascinating and have learned a lot from people in the 60fps thread as well as here
!
I think i have been able to make Cutscenes play at 30fps, but the game is rendered at 60fps (not much that can be done as the cutscenes are statically set to 30fps beforehand).
I also solved Particle generation being twice as strong in 60fps, as well as the rotation speed for the Whistle being twice as fast.
I have also found a workaround for the Throw glitch, sadly it's not ideal, it forces every pikmin that's being thrown to be the one farthest away from you.
It always seem to work, but it's a bit slower as you can guess.
I have been trying to solve this for so many days, i think i have atleast been able to conclude that this function in the source:
00101f70 0003cc 801074d0 4 init__18NaviThrowWaitStateFP4Navi plugPikiKando.a naviState.cpp #Prevents Throw - This gets Executed even on Fail at 60fps
As i said on the 60fps thread, any help or ideas on what can be going on is very much appreciated.
As i am extremely new to this, (my first time ever doing ASM and Gecko) i am pretty much just stumbling around in the dark.
But it's very fascinating and have learned a lot from people in the 60fps thread as well as here
!
