To use the .map file, you would first need to run Dolphin in debug mode. To do that, you open Dolphin from command line with /d. Example: D:\Dolphin\Dolphin.exe /d. After you start up the game, you would go to symbols>load symbol map. Note that you need to actually put the .map file in the map folder before you do that. To find the .map file, right click on Pikmin in your Dolphin games list and go to properties>filesystem. From there, expand the "dataDir" directory, go to "build.map", right click and extract file. After you put this file in the Map directory ("Dolphin Emulator\Maps" or "Dolphin-x64\User\Maps") rename it to GPIE01.map. When you have loaded the .map file in Dolphin, you will see the addresses of various functions with labels on the left if you're in the "code" tab. Some information from the .map file actually won't show up in Dolphin and you will have to open it in notepad or another program to see it, but I'm not sure if that information is actually important. Finally, games don't automatically boot in debug mode. After you open the game, go to emulation and hit play, or go to options and uncheck "boot to pause".
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Pikmin 60fps mod that works?
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