Hmm, in that cause "1" isn't a divider, but simply an On switch for a 30fps lock, which means there might be some other value.
As teh game has Vsync therefore it will become 60fps if there is no fps limit.
Hmm i have no experience at all with .map files, care to elaborate a bit how it works and where you even look for them (guess in the game files).
My only experience is with Pikmin fps divider things, and a tiny bit of AR types (though i don't understand how to use "AND", i also fail to hardlock a value on the memory address so the game doesn't overwrite it all the time).
As teh game has Vsync therefore it will become 60fps if there is no fps limit.
Hmm i have no experience at all with .map files, care to elaborate a bit how it works and where you even look for them (guess in the game files).
My only experience is with Pikmin fps divider things, and a tiny bit of AR types (though i don't understand how to use "AND", i also fail to hardlock a value on the memory address so the game doesn't overwrite it all the time).
