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Pikmin 60fps mod that works?
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Pikmin 60fps mod that works?
10-13-2016, 02:58 PM
#8
Zerowalker Offline
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Posts: 208
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Joined: Jan 2016
Sure.

First of all, this is my first attempt to making a code, i had no idea how anything worked until i made this.

This game was luckily Very easy to get working in 60fps, i searched and found out that in order to find the framelimit of this game (and games that use this method), one can just search on the divider.

In this case, Gamecube runs at 60hz, meaning in order for the game to runt at 30fps if it uses a divider, that value would probably be "2".
And in some cases the game actually runs at 60fps, the divider would in this case be "1".

So one can just search for "1" when it's 60fps, and then search for "2" when it's 30fps (and vice versa).
That should eliminate most of the addresses, and you can them go by Trial and Error.

Then when you found the adress you simply turn it to what you want. (It's also possible to make the game run at much higher framerates by increasing the video rate if wanted).

Now for the other values, they are simply trial and error, i tried to find addresses that weren't 0 during cutscenes, but where 0 during In Game.
So i then took the one that was most promising and just made it act as a trigger. (If "Likely a Cutscene cause of value" set to 30fps, if value turns 0, set to 60fps).
It's not Flawless cause the value i used wasn't Always used (but it was used for the important cutscenes and basically 90% of them).
But it also made the game run 30fps after Landing in some cases, and pressing Y to take up the Menu solved this.

I have no clue what that address value did, as it wasn't a Cutscene value, cause if it was it would Always work.
But as i am very new to this i have no idea how to find anything and i just went by this trial and error method.


I like you am Very interested in 60fps patches and would love to be able to make something like that.

My next little thing i want to try to do (which i doubt is possible though) is to make a patch that forces Rumble to activate,
cause if i could do that, i could add Rumble support to VC titles in theory.
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Messages In This Thread
Pikmin 60fps mod that works? - Zerowalker - 10-11-2016, 02:38 AM
RE: Pikmin 60fps mod that works? - DJBarry004 - 10-11-2016, 03:48 AM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-11-2016, 03:56 AM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-11-2016, 08:27 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-11-2016, 09:26 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-13-2016, 01:42 PM
RE: Pikmin 60fps mod that works? - Super David - 10-13-2016, 02:38 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-13-2016, 02:58 PM
RE: Pikmin 60fps mod that works? - Super David - 10-13-2016, 03:17 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-13-2016, 04:26 PM
RE: Pikmin 60fps mod that works? - Super David - 10-13-2016, 05:07 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-13-2016, 05:23 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-14-2016, 09:33 AM
RE: Pikmin 60fps mod that works? - Super David - 10-14-2016, 03:22 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-14-2016, 11:46 PM
RE: Pikmin 60fps mod that works? - Super David - 10-15-2016, 10:49 AM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-15-2016, 01:30 PM
RE: Pikmin 60fps mod that works? - JosJuice - 10-15-2016, 05:03 PM
RE: Pikmin 60fps mod that works? - Super David - 10-15-2016, 05:53 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-17-2016, 05:12 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-17-2016, 06:26 PM
RE: Pikmin 60fps mod that works? - Super David - 10-18-2016, 11:18 AM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-18-2016, 01:31 PM
RE: Pikmin 60fps mod that works? - Zerowalker - 10-22-2016, 05:12 PM
RE: Pikmin 60fps mod that works? - YetiSpaghetti - 05-04-2018, 10:23 AM

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