(09-13-2017, 06:28 PM)Dan_Tsukasa Wrote: If I have to pick between substance Designer, substance painter, Photoshop and GIMP for making textures, I'm going to pick Substance without a second thought these days.
Full Disclosure: I'm a professional 3D Artist working in the game industry for several years, and the VFX film industry before that.
I completely agree that options is great. I only wondered if there was a tool in GIMP that was awesome I wasn't aware of since I don't use GIMP, when I do it takes a while for me to get used to the UI.
Yeah I've heard good things about Substance. I've played around in 3D modeling in blender and leaned a lot but not enough to keep doing it at the time, I'll probably get back into soon since I'm setting up Ubuntu Studio to do all my work on.
Well for me I think it was the shortcuts the vector pen and just the tool box layout in general, which I know most will just say yeah you can make PS look like that and configure the hotkeys, and they're right. I had lag on PS after opening 25+ textures in it, whereas in GIMP I have no lag except for the time I opened some paintings in it that turned out to be like 10,000x10,000 and up in resolution, but really it wasn't GIMPs fault because I ran out of RAM to hold all that.
I guess I don't know what to say that GIMP had that PS doesn't, I just like it. You would have to give it a fair chance (learning how to use it) to be able to come to a conclusion on it (which is what I did).
Oh and I forgot that another reason is because PS is too difficult to get running in Linux.