I don't know if anyone noticed, but with the recent HLE changes, Pikmin 2 is the only game I've tried that produces audio that sounds close to being right. The movies are perfect like usual, but in-game and throughout the title and menus, several sound effects (and a bit of the title screen music, although it cuts off) can be heard.
It's still very "wrong" but it's so darn close it's making me shake. The sounds appear to all be playing correctly, at the wrong sampling rate. During the crash landing scene for example, the sounds the ship is making are all squeaky and high pitched while it tumbles down to the surface. If you can figure out what the game is *supposed* to be sending out for the sample rate and adjust your routines, I think sound in Pikmin 2 will be the first to be right.
Yay! GO DEV TEAM! I'm so proud. ^_^
-gamefreak
EDIT: And it now goes past the first level? O.O Hooray? Is this new, or was this an earlier fix? I didn't know about it... The game also appears to be running right at fullspeed with no slowdowns at all, which is another first. With the 32bit version at that, which is usually quite slow. Dang, you guys have been busy. Fix up the audio, and Pikmin 2 gets a perfect score so far.
Further Edit: Audio appears to die when going into the underground caves. It doesn't come back, so I'm assuming that the DSP "lost sync" when this happened, and stopped processing audio from the game. Interesting. Still, I was able to get all the way through the caves without issue. I wonder what was preventing it from going this far before?
It's still very "wrong" but it's so darn close it's making me shake. The sounds appear to all be playing correctly, at the wrong sampling rate. During the crash landing scene for example, the sounds the ship is making are all squeaky and high pitched while it tumbles down to the surface. If you can figure out what the game is *supposed* to be sending out for the sample rate and adjust your routines, I think sound in Pikmin 2 will be the first to be right.
Yay! GO DEV TEAM! I'm so proud. ^_^
-gamefreak
EDIT: And it now goes past the first level? O.O Hooray? Is this new, or was this an earlier fix? I didn't know about it... The game also appears to be running right at fullspeed with no slowdowns at all, which is another first. With the 32bit version at that, which is usually quite slow. Dang, you guys have been busy. Fix up the audio, and Pikmin 2 gets a perfect score so far.
Further Edit: Audio appears to die when going into the underground caves. It doesn't come back, so I'm assuming that the DSP "lost sync" when this happened, and stopped processing audio from the game. Interesting. Still, I was able to get all the way through the caves without issue. I wonder what was preventing it from going this far before?
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