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Pikmin 2 Audio
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Pikmin 2 Audio
06-30-2009, 01:58 PM
#4
thegamefreak0134 Offline
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As an update to this, in r3608 Pikmin 2's sounds are nearing perfection. No more static, yay! But there's no music, which is odd because before the Title music would at least attempt to play. Still, great work.

It's not perfect, it now seems that the DSP is ignoring the volume command for sounds. In particular, Pikmin 2 alters the volume of the sounds of Pikmin and other animals based on Olimar's location, so it's quite interesting that the 5 red pikmin (who aren't in your party yet) can be heard during the entire crash scene, when they should be so quiet (because of distance) so as to be barely audible. Also, the menu noises seem to use a lot of volume modulation to produce a pleasant "echo" effect for the sounds that isn't being performed right. I'm sure you'll have a fix for this very soon, but I just wanted to point it out.

Pikmin 2 is now coming that much closer to perfection. Yay! I'm still working on my playthrough, just recently managed to obtain all 5 types and really get going on the caves. Man, vacations *rock*!

Great job so far devs. I'll post some Youtube videos later when I'm on my PC that can handle things properly.

-gamefreak
The only good zombie is a live zombie.
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Messages In This Thread
Pikmin 2 Audio - thegamefreak0134 - 06-21-2009, 10:18 AM
RE: Pikmin 2 Audio - sl1nk3 - 06-21-2009, 11:53 AM
RE: Pikmin 2 Audio - thegamefreak0134 - 06-21-2009, 12:21 PM
RE: Pikmin 2 Audio - thegamefreak0134 - 06-30-2009, 01:58 PM
RE: Pikmin 2 Audio - KHRZ - 06-30-2009, 07:46 PM
RE: Pikmin 2 Audio - jasong - 06-30-2009, 08:36 PM
RE: Pikmin 2 Audio - val532 - 06-30-2009, 11:29 PM
RE: Pikmin 2 Audio - thegamefreak0134 - 07-01-2009, 07:16 AM
RE: Pikmin 2 Audio - shuffle2 - 07-01-2009, 07:50 AM
RE: Pikmin 2 Audio - thegamefreak0134 - 07-12-2009, 05:16 AM

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