I've toggled through every possible combination of settings available and have discovered that when I enable 'Per-Pixel Lighting', THIS happens: http://i.imgur.com/4CvZBwD.png
It's all wonky in-game too, a bunch of textures and lighting appear to be disabled with this feature enabled; it's worse when using the D3D video backend however, OpenGL isn't so bad but glitches are still present.
This happens only in the more recent revisions too, the last revision I was using was 4.0-3169 and nothing like this ever happened under either backend.
It doesn't happen on just Project M either, it's on EVERYTHING.
Thank you for any help!
It's all wonky in-game too, a bunch of textures and lighting appear to be disabled with this feature enabled; it's worse when using the D3D video backend however, OpenGL isn't so bad but glitches are still present.
This happens only in the more recent revisions too, the last revision I was using was 4.0-3169 and nothing like this ever happened under either backend.
It doesn't happen on just Project M either, it's on EVERYTHING.
Thank you for any help!
[color=#3399ff]Desktop : [/color]Intel 3570K @ 4.2GHz [color=#33ccff]//[/color] XFX HD7950 DD 3GB [color=#33ccff]// [/color]Corsair Vengeance 16GB DDR3 [color=#33ccff]// [/color]1 x 2TB + 1 x 3TB HDD [color=#33ccff]//[/color] Corsair TX650 PSU