Heya. I was going through some old threads, and found multiple people saying different things regarding whether this level of rig would be able to run the game without audio stuttering or huge fps drops, so I'm posting here to see if someone would be able to tell me how it would go. The main game I'm trying to run is Xenoblade Chronicles.
CPU: AMD A10-9600P 2.4GHz (quad-core)
GPU: (APU) AMD Radeon R5
RAM: 8GB DDR4 2133
OS: Windows 10 x64 LTSB
I've tried, so far, Dolphin version 5.0-8987, and tried many combinations of settings and still get minor FPS drops in the beginning cutscene (which are insignificant mostly), coupled with huge amounts of audio stuttering and crackling. So just wondering if the hardware itself is the issue here.
I've tried Direct3D11, which gives me slightly better audio, but with the inability to see the menu and other selection options, as well as openGL, which gives slightly (only a little bit though) worse audio but with video/FPS being smoother. I've tried HLE and the two LLE options (recompiler and interpreter), as well as running the game with the CPU clock override at 125% as per a suggestion I saw, VSync on and off, Store EFB to Texture only on and off, and all combinations of the above options.
Thank you.
CPU: AMD A10-9600P 2.4GHz (quad-core)
GPU: (APU) AMD Radeon R5
RAM: 8GB DDR4 2133
OS: Windows 10 x64 LTSB
I've tried, so far, Dolphin version 5.0-8987, and tried many combinations of settings and still get minor FPS drops in the beginning cutscene (which are insignificant mostly), coupled with huge amounts of audio stuttering and crackling. So just wondering if the hardware itself is the issue here.
I've tried Direct3D11, which gives me slightly better audio, but with the inability to see the menu and other selection options, as well as openGL, which gives slightly (only a little bit though) worse audio but with video/FPS being smoother. I've tried HLE and the two LLE options (recompiler and interpreter), as well as running the game with the CPU clock override at 125% as per a suggestion I saw, VSync on and off, Store EFB to Texture only on and off, and all combinations of the above options.
Thank you.