(08-26-2017, 01:29 AM)JMC47 Wrote: It's unrelated to GPU emulation, that's why. We changed how the VI was handled which would affect CPU emulation. Internal resolution won't matter for that. If you're interested in debugging it further and think it's a bug on our end, you'll need to setup compiling and try to figure out what in that change affected it. Then, maybe someone in the project can see if there's a more optimized way to do it.
I might just try that, thank you