... The FreeBSD branch will get merged to master eventually
[patches] FreeBSD support
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08-28-2011, 06:10 AM
Well could the source include unistd.h so there wouldn't be an error, right? I don't know much about compilation, so I'm not sure.
Main Laptop:
Dell XPS 17 i7 2720QM @ 2.2GHz 8GB DDR3 RAM Nvidia GeForce GT 555M Windows 7 64-bit 08-28-2011, 07:40 AM
.. really, don't post in a developer's area if you have no clue, thanks.
08-29-2011, 04:19 PM
(08-28-2011, 04:51 AM)neobrain Wrote: Fwiw, I just committed your changes to the freebsd-port branch, see http://code.google.com/p/dolphin-emu/sou...eebsd-port . Good, thanks (08-28-2011, 04:51 AM)neobrain Wrote: However, you broke at least the Windows build ;D Damn ! Hey... that's not that bad, is it ? ;-) 09-06-2011, 03:44 AM
Uhm.. we can't merge stuff to master if it breaks windows.. so, were you planning on fixing that? shouldn't be too hard, I just can't be bothered to look at it myself. Prolly just a matter of moving some #ifdefs around...
09-06-2011, 04:33 PM
Hi,
(09-06-2011, 03:44 AM)neobrain Wrote: Uhm.. we can't merge stuff to master if it breaks windows.. so, were you planning on fixing that? shouldn't be too hard, I just can't be bothered to look at it myself. Prolly just a matter of moving some #ifdefs around... Find here an up-to-date version of the port that should not break the Windows build (not tested though, as I am not a Windows user) : http://contribs.martymac.org/FreeBSD-por...1-port.tgz Find also attached to this message a patch that reflects the changes to MemoryUtils.cpp since the previous version of the port (I think it should apply to your freebsd-port branch). Best regards, 09-06-2011, 10:39 PM
Are there any other changes to the port compared to what's in Git right now?
fwiw, actual all-in-one patches would be easier to handle than having to patch each file manually... For now, I'll just test the MemoryUtil patch. 09-06-2011, 11:01 PM
(09-06-2011, 10:39 PM)neobrain Wrote: Are there any other changes to the port compared to what's in Git right now? Nope, it's the only change from the last patch set ; that's why I've sent it to you as a single patch 09-07-2011, 12:28 AM
ok
With the new patch the Windows build works fine... Were you planning on submitting more changes or can I create a pull request for the branch? 09-07-2011, 12:35 AM
(09-07-2011, 12:28 AM)neobrain Wrote: ok I think you can create the pull request The only remaining thing is OpenGL support, but *I need testers* for this, as I just don't know if it works or not (I get a black screen with sound on my laptop). Thanks, |
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