Next update v8.0.2: https://github.com/Admentus64/Patcher64P...tag/v8.0.2
Patcher64+ Tool v24.0.0 (2024-08-31)
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Next update v9.0.0: https://github.com/Admentus64/Patcher64P...tag/v9.0.0
The next major update for the Patcher64+ Tool is finally public! v9.0.0! Since this is a major update I make an announcement for it. Originally the plan was to push out v8.1.0 next but this next update became much larger than initially expected, hence why v8.1.0 got skipped. There is a lot changed for this revision, but some of the major changes include: - Reworked GUI which should be easier to interact with - Tabs system support, which is applied on OoT and MM - Lots of new customization options for OoT (colors, SFX) - Overhaul of internal mechanics, likely not any useful for the average user, but this makes things simpler going forward as well those who want to add their own patches and games - Bug fixes as usual
Next update v9.0.1: https://github.com/Admentus64/Patcher64P...tag/v9.0.1
EDIT 1: Next update v9.0.2: https://github.com/Admentus64/Patcher64P...tag/v9.0.2 EDIT 3: Next update v9.0.3: https://github.com/Admentus64/Patcher64P...tag/v9.0.3 EDIT 4: Next update v9.0.4: https://github.com/Admentus64/Patcher64P...tag/v9.0.4 EDIT 5: Next update v9.0.5: https://github.com/Admentus64/Patcher64P...tag/v9.0.5 11-26-2020, 02:27 AM
First of all, thanks a lot for this tool, this really is amazing stuff!
I'd like to play OOT redux in widescreen but it seems that currently the only way to do this is to use the Wii VC version of the game, which has two disadvantages: 1) A Wii or Wii emulator needs to be used. Wii emulators are slower than N64 ones, at least in my experience (presumably because it's an emulator running in an emulator). 2) Although the main game is rendered in 16:9, the UI is stretched (e.g. buttons, text boxes). There is an existing "oot12ws.xdelta" patch that does a better job of fixing the game to render in widescreen, but it is only compatible with the U 1.2 ROM. Is there any way to mix this widescreen patch with the redux patch in Patcher64+?
You can patch it in Native Mode as well to output just a .z64 ROM to use in Project64 for example. I suggest using GlideN64's own internal Widescreen Hack in combination with the 16:9 Backgrounds option.
That "oot12ws.xdelta" is only meant for the US Rev 2 version of OoT and not the US Rev 0 version of OoT. Besides that patch seems to be fundamentally broken. 11-26-2020, 06:39 PM
(11-26-2020, 03:53 PM)Admentus Wrote: You can patch it in Native Mode as well to output just a .z64 ROM to use in Project64 for example. I suggest using GlideN64's own internal Widescreen Hack in combination with the 16:9 Backgrounds option. Thanks for the tip but how do I achieve this? When using Pathcher64+ on U 1.0, I selected "16:9 Widescreen" in the Audiovisual tab, and when playing back in Mupen64Plus I set "Aspect ratio" to "16:9" in the GLideN64 settings, but the image is just stretched 4:3. Here's a screenshot of what I see: 11-26-2020, 08:18 PM
(11-26-2020, 06:39 PM)DragonQ Wrote: Thanks for the tip but how do I achieve this? When using Pathcher64+ on U 1.0, I selected "16:9 Widescreen" in the Audiovisual tab, and when playing back in Mupen64Plus I set "Aspect ratio" to "16:9" in the GLideN64 settings, but the image is just stretched 4:3. Here's a screenshot of what I see: GlideN64 should automatically extend the display to 16:9 when you are running it in a 16:9 resolution. Try using "Try to adjust game to fit". 11-26-2020, 09:09 PM
(11-26-2020, 08:18 PM)Admentus Wrote: GlideN64 should automatically extend the display to 16:9 when you are running it in a 16:9 resolution. Try using "Try to adjust game to fit". That option produces the same stretch effect. I managed to get 16:9 working on my redux ROM by adding these cheat codes: Code: 81024A18 1000 It now appears to behave the same way as the redux WAD does in Dolphin (i.e. UI is stretched but main game is true 16:9). I was under the impression that the "16:9 Widescreen" option in Patcher64+ would mean cheat codes aren't necessary though. Did I misunderstand or is the option perhaps not working as expected? (11-26-2020, 09:09 PM)DragonQ Wrote: That option produces the same stretch effect. I managed to get 16:9 working on my redux ROM by adding these cheat codes: Read the tooltip. The 16:9 Aspect Ratio part is disabled in Native Mode since GlideN64 offers the superior alternative. That part is only enabled in Wii VC Mode. The 16:9 Adjusted Textures are always patched in, so that's why you still want to enable that optin in Native Mode. The option is thus working as intended, until a better solution is found to achieve 16:9 Widescreen. The code you listed above is the exact same one used in AR for Dolphin (with the proper offsets changed of course), so therefore you will notice no difference in it. That exact same code is also implemented into the ROM itself through Patcher64+ as part of the 16:9 Widescreen option in Wii VC Mode. I would suggest joining Mod64+ (link in signature below). GhostlyDark is more familiar with GlideN64.
Next update v9.1.0: https://github.com/Admentus64/Patcher64P...tag/v9.1.0
EDIT 1: Next update v9.1.1: https://github.com/Admentus64/Patcher64P...tag/v9.1.1 |
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