Mmm first of all this is not a patch xD, is the CORRECT (still wondering about those size that bhaal said) way on how the decoder and render works. Currently we are working on a thing, maybe we can catch what is goin up with this plugin. Furthermore, i can't say anymore, i want it to be a surprise xD even if BhaaL spoilered it. Greets
[Patch] zww prologue music fix
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08-17-2010, 09:07 AM
(This post was last modified: 08-17-2010, 09:24 AM by Xtreme2damax.)
When Torin is referring to Bhaal, he means Jack Frost just so no one is confused and is like wtf is bhaal.
Anyways I don't feel like anything was spoiled yet, at least not until the issue is fixed. I've gotten my hopes up too many times already so nothing is spoiled for me unless the issue gets fixed. If that happens I'd rather look at it as progress than a surprise being spoiled. 08-18-2010, 02:07 AM
Hmm, I haven't noticed any major skips or other things that make it more broken than the current emulation of it.
As said, that patch reflects the low-level UCode ZWW uses pretty accurately, just implemented in C. Anything that causes this thing to fail is very unlikely to be inside those two functions. I'll just let it hang there, maybe its like wine and ripes with time |
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